smb-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.2%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.94. Last 3 months: 0.86 (at the start 0.87). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 75.5. Last 3 months: 72.9 (at the start 74.0). Clearly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 52% (at the start 50%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 29% (at the start 57%). Well below the average (49%).
Best month: September 2026 with 2,079. Last 3 months: 1,876 (at the start 1,910).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 52 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.52 · Ancient
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 52 matchesCompared with players on the same level who have at least 15 matches on the map.
How smb- plays
Across 52 matches smb- averages K/R 0.64, ADR 73.4 and a rating of 0.87. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Rating at 0.87, better than only 4% of level 9 players. Averages 13.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 11 of 52 matches the rating was 1.10 or higher (21%), in 29 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. Things go best on Mirage (+2 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −28 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.86, ADR at 72.9, ELO at 1,876.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.