small_tits

Serbia
216 matches tracked 26 matches in 30 days
Last updated:

How does small_tits play?

Rating 1.05 (from 188 matches) K/R 0.76 ADR 84.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
EntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 3.1
Knife kills 10 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 26x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +11 pp
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
63 matches · 56% win rate
On Inferno −29 ELO
26 matches · 62% win rate
Between 12:00 and 18:00 −62 ELO, win rate 38%
On Sundays −56 ELO, win rate 28%

small_tits loses the most ELO on Dust 2: −32 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Highest rating in a match: 2.15 · Anubis
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
56% better than 70%
0.78 better than 80%
84.2 better than 74%
1.03 better than 58%
52% of 411 duels better than 61%
42% of 31 situations better than 62%
Mirage49
43% better than 24%
0.75 better than 62%
82.8 better than 65%
1.04 better than 61%
53% of 226 duels better than 67%
53% of 32 situations better than 87%
Anubis32
56% better than 67%
0.77 better than 73%
85.7 better than 80%
1.12 better than 85%
46% of 156 duels better than 26%
40% of 15 situations right on the average
Ancient29
38% better than 15%
0.79 better than 78%
87.3 better than 85%
1.06 better than 74%
56% of 132 duels better than 80%
42% of 19 situations better than 60%
Inferno26
62% better than 81%
0.78 better than 80%
85.3 better than 80%
1.06 better than 71%
54% of 139 duels better than 68%
38% of 8 situations right on the average
Nuke8
25% -
0.68 -
81.2 -
0.98-
39% of 23 duels -
29% of 7 situations -
Cache6
17% -
0.76 -
83.4 -
0.98-
59% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How small_tits plays

Across 216 matches small_tits averages K/R 0.76 and ADR 84.5; the rating across the 188 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 79 of 188 matches the rating was 1.10 or higher (42%), in 59 it was below 0.90. In 148 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. small_tits loses the most ELO on Dust 2 (−32 ELO, win rate 56%). Things go best on Anubis (+47 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.6. Last 30 days: 26 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.