smajlooo
How does smajlooo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months unchanged at 0.72.
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: August 2026 with 94.7. Last 3 months: 82.1 (at the start 81.3).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months unchanged at 40%.
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 54% (at the start 46%).
Best month: October 2026 with 1,884. Last 3 months: 1,778 (at the start 1,319).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 275 matches, each row based on 20+ matches.Where does the ELO go?
smajlooo loses the most ELO on Ancient: −93 ELO, 47% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.83 · Ancient
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How smajlooo plays
Across 275 matches smajlooo averages K/R 0.72 and ADR 81.8; the rating across the 144 rated matches is 0.98. Biggest strength: Utility damage per round at 10.1. That is better than 99% of players on level 9. Most room to improve: Clutch 1v1 won at 27%. That is better than only 7% of players on level 9. On average 15.8 kills per match, 40% of them headshots. The strongest map is Anubis with a 58% win rate in 89 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 174 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. smajlooo loses the most ELO on Ancient (−93 ELO, win rate 47%). Things go best on Anubis (+63 ELO, win rate 58%). Improved over the last three months: Win rate +8 pp, ELO +459. Unchanged in recent months: K/R at 0.72, ADR at 82.1, Headshots at 40%. Last 30 days: 92 matches, win rate 52%, ELO balance +131.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.