sm3urfs

Poland
On FACEIT since 2024 343 matches tracked 106 matches in 30 days
Last updated:

How does sm3urfs play?

Rating 0.99 K/R 0.72 ADR 79.5 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 343 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.8
Knife kills 5 in 343 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 39x 4K, 5 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +56
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −102 ELO
53 matches · 45% win rate
On Anubis −86 ELO
56 matches · 50% win rate
Between 18:00 and 24:00 −92 ELO, win rate 45%
On Wednesdays +27 ELO, win rate 37%

sm3urfs loses the most ELO in match 3 of the day: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% right on the average
0.75 better than 53%
82.4 better than 56%
1.02 better than 44%
50% of 391 duels better than 41%
40% of 60 situations better than 56%
Dust 261
48% better than 36%
0.68 better than 19%
74.4 better than 15%
0.95 better than 18%
50% of 250 duels better than 40%
30% of 30 situations better than 31%
Anubis56
50% better than 43%
0.72 better than 36%
78.7 better than 36%
1.01 better than 38%
50% of 198 duels better than 37%
39% of 38 situations better than 56%
Ancient43
51% better than 45%
0.74 better than 45%
81.1 better than 46%
1.01 better than 41%
52% of 207 duels right on the average
26% of 23 situations better than 22%
Cache34
56% -
0.72 -
80.2 -
1.02-
48% of 173 duels -
39% of 23 situations -
Inferno25
40% better than 12%
0.64 better than 5%
72.7 better than 7%
0.89 better than 5%
47% of 105 duels better than 20%
36% of 11 situations better than 46%
Nuke25
68% better than 87%
0.73 better than 36%
85.2 better than 63%
1.00 better than 34%
47% of 145 duels better than 20%
59% of 22 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How sm3urfs plays

Across 343 matches sm3urfs averages K/R 0.72, ADR 79.5 and a rating of 0.99. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 62% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 120 of 343 matches the rating was 1.10 or higher (35%), in 141 it was below 0.90. In 277 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. sm3urfs loses the most ELO in match 3 of the day (−102 ELO, win rate 45%). Things go best on Cache (+129 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +114 ELO. Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +56. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.7. Last 30 days: 106 matches, win rate 53%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.