sm1thh

Ukraine
158 matches tracked 23 matches in 30 days
Last updated:

How does sm1thh play?

Rating 1.02 K/R 0.74 ADR 77.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.8
Knife kills 7 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 21x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +331
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 76.7, Headshots at 54%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
23 matches · 52% win rate
On Mirage −11 ELO
38 matches · 45% win rate
Between 12:00 and 18:00 −31 ELO, win rate 37%
On Sundays +23 ELO, win rate 42%

sm1thh loses the most ELO on Anubis: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.46 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
46% better than 34%
0.72 better than 45%
76.6 better than 33%
0.99 better than 40%
45% of 205 duels better than 20%
50% of 14 situations better than 81%
Mirage38
45% better than 30%
0.74 better than 54%
76.8 better than 31%
1.02 better than 52%
50% of 141 duels better than 46%
29% of 24 situations better than 24%
Anubis23
52% better than 53%
0.70 better than 31%
76.6 better than 29%
0.97 better than 30%
60% of 106 duels better than 93%
29% of 17 situations better than 28%
Inferno19
63% better than 80%
0.81 better than 78%
83.6 better than 62%
1.15 better than 78%
54% of 81 duels better than 57%
29% of 14 situations better than 27%
Ancient18
56% better than 68%
0.72 better than 42%
74.5 better than 18%
0.97 better than 34%
48% of 83 duels better than 34%
20% of 5 situations better than 15%
Nuke11
36% -
0.67 -
72.2 -
0.94-
50% of 52 duels -
40% of 5 situations -
Cache8
63% -
0.81 -
79.2 -
1.21-
43% of 46 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sm1thh plays

Across 158 matches sm1thh averages K/R 0.74, ADR 77.0 and a rating of 1.02. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 16.3 kills per match with 54% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 59 of 158 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. sm1thh loses the most ELO on Anubis (−34 ELO, win rate 52%). Things go best on Dust 2 (+84 ELO, win rate 46%). Improved over the last three months: ELO +331. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 76.7, Headshots at 54%. Last 30 days: 23 matches, win rate 39%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.