sm1Leeee

Ukraine
95 matches tracked 41 matches in 30 days
Last updated:

How does sm1Leeee play?

Rating 0.88 K/R 0.64 ADR 71.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 1.8
Knife kills 1 in 95 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 6x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether sm1Leeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
39 matches · 51% win rate
From match 5 of the day −67 ELO
31 matches · 35% win rate
In match 1 of the day +5 ELO
20 matches · 40% win rate

sm1Leeee loses the most ELO on Mirage: −94 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.64 better than 14%
73.4 better than 20%
0.90 better than 17%
46% of 162 duels better than 26%
22% of 23 situations better than 13%
Dust 227
33% better than 7%
0.60 better than 4%
69.7 better than 7%
0.82 better than 4%
47% of 124 duels better than 31%
58% of 12 situations better than 92%
Ancient12
50% -
0.68 -
72.5 -
0.93-
54% of 37 duels -
38% of 16 situations -
Nuke10
40% -
0.67 -
68.9 -
0.94-
50% of 32 duels -
50% of 8 situations -
Anubis5
60% -
0.68 -
70.4 -
0.95-
45% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sm1Leeee plays

Across 95 matches sm1Leeee averages K/R 0.64, ADR 71.2 and a rating of 0.88. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rating at 0.88, better than only 6% of level 9 players. Averages 14.5 kills per match with 53% headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 22 of 95 matches the rating was 1.10 or higher (23%), in 52 it was below 0.90. In 72 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. sm1Leeee loses the most ELO on Mirage (−94 ELO, win rate 51%). Things go best on Dust 2 (+34 ELO, win rate 33%). Last 30 days: 41 matches, win rate 49%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.