slxsher

Russia
On FACEIT since 2019 269 matches tracked 84 matches in 30 days
ELO ▲ 21
3,178
30-day peak: 3,246
Rank EU ▲ 617 places
#3,862
Russia #1,094 in Russia
30 days · prev. #4,479 · best #3,862
Last updated:
Next update possible in 36m 40s

How does slxsher play?

Rating 0.97 K/R 0.67 ADR 75.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.07).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.98−0.09 · Ø 1.07 better than 16%
Pistol kills per match 2.5
Knife kills 5 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 22x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +5.0, Headshots +4 pp, Win rate +6 pp
= Stayed the same
Rating at 0.98
▼ Got worse
ELO −210

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −246 ELO
56 matches · 41% win rate
On Anubis −57 ELO
52 matches · 60% win rate
On Wednesdays −269 ELO, win rate 39%

slxsher loses the most ELO on Ancient: −246 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
50% better than 29%
0.67 better than 12%
76.4 better than 21%
0.96 better than 16%
50% of 412 duels better than 34%
36% of 64 situations better than 41%
Ancient56
41% better than 11%
0.72 better than 30%
80.3 better than 39%
1.04 better than 43%
52% of 230 duels better than 46%
38% of 40 situations right on the average
Anubis52
60% better than 66%
0.67 better than 14%
72.8 better than 9%
0.99 better than 25%
48% of 206 duels better than 24%
48% of 31 situations better than 71%
Dust 218
50% better than 32%
0.57 better than 1%
65.4 better than 1%
0.84 better than 1%
41% of 58 duels better than 4%
0% of 7 situations better than 1%
Inferno12
50% -
0.69 -
70.4 -
1.06-
52% of 33 duels -
50% of 8 situations -
Cache9
56% -
0.69 -
81.2 -
0.97-
51% of 45 duels -
33% of 3 situations -
Nuke7
57% -
0.52 -
61.6 -
0.74-
35% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slxsher plays

Across 269 matches slxsher averages K/R 0.67, ADR 75.4 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.97, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 91 of 269 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 197 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.01. slxsher loses the most ELO on Ancient (−246 ELO, win rate 41%). Things go best on Mirage (+271 ELO, win rate 50%). From match no. 5 of the day on, things go best: 56% win rate, −57 ELO. Improved over the last three months: K/R +0.04, ADR +5.0, Headshots +4 pp, Win rate +6 pp. Got weaker: ELO −210. Unchanged in recent months: Rating at 0.98. Last 30 days: 84 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.