slv99

Brazil
On FACEIT since 2016 211 matches tracked 44 matches in 30 days
ELO ▼ 169
2,002
30-day peak: 2,171
Rank SA ▼ 2,624 places
#6,918
Brazil #4,153 in Brazil
30 days · prev. #4,294 · best #4,294
Last updated:

How does slv99 play?

Rating 0.92 (from 197 matches) K/R 0.66 ADR 74.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.93−0.09 · Ø 1.02 better than 15%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 20x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.5 · Ø 4.4 better than 70%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.92, Headshots at 49%, ELO at 2,002
▼ Got worse
K/R −0.05, ADR −5.1, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −98 ELO
48 matches · 38% win rate
On Mirage −54 ELO
102 matches · 50% win rate
Between 0:00 and 6:00 −48 ELO, win rate 43%
On Mondays −1 ELO, win rate 40%

slv99 loses the most ELO in match 2 of the day: −98 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
50% right on the average
0.65 better than 11%
73.8 better than 17%
0.89 better than 9%
44% of 311 duels better than 14%
38% of 47 situations right on the average
Dust 263
56% better than 68%
0.65 better than 12%
73.0 better than 14%
0.91 better than 13%
51% of 192 duels right on the average
46% of 28 situations better than 74%
Ancient18
39% better than 12%
0.75 better than 56%
81.3 better than 53%
1.07 better than 66%
53% of 78 duels better than 58%
22% of 9 situations better than 16%
Anubis18
61% better than 80%
0.66 better than 14%
73.5 better than 13%
0.93 better than 18%
55% of 80 duels better than 68%
30% of 10 situations better than 33%
Inferno10
60% -
0.71 -
77.6 -
0.97-
46% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slv99 plays

Across 211 matches slv99 averages K/R 0.66 and ADR 74.3; the rating across the 197 rated matches is 0.92. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 50 of 197 matches the rating was 1.10 or higher (25%), in 102 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. slv99 loses the most ELO in match 2 of the day (−98 ELO, win rate 38%). Things go best in match 1 of the day (+50 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +50 ELO. Got weaker: K/R −0.05, ADR −5.1, Win rate −7 pp. Unchanged in recent months: Rating at 0.92, Headshots at 49%, ELO at 2,002. Last 30 days: 44 matches, win rate 48%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.