slumz

France
On FACEIT since 2017 226 matches tracked 82 matches in 30 days
ELO ▲ 79
2,495
30-day peak: 2,686
Rank EU
#53,950
France #1,031 in France
Last updated:

How does slumz play?

Rating 0.97 (from 202 matches) K/R 0.65 ADR 72.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.4
Zeus kills1 in 226 matches
Knife kills 6 in 226 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 23x 4K, 2 aces in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 96%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +335
= Stayed the same
K/R at 0.64, ADR at 73.0
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +24 ELO
23 matches · 43% win rate
In match 4 of the day +53 ELO
23 matches · 39% win rate
On Fridays −1 ELO, win rate 39%

slumz loses the most ELO from match 5 of the day: +24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.01 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno50
54% better than 52%
0.69 better than 19%
78.1 better than 30%
1.04 better than 39%
58% of 177 duels better than 74%
34% of 35 situations better than 44%
Anubis44
50% better than 43%
0.67 better than 14%
74.2 better than 13%
0.98 better than 27%
49% of 158 duels better than 32%
50% of 24 situations better than 80%
Mirage38
63% better than 86%
0.66 better than 13%
73.8 better than 16%
1.02 better than 44%
46% of 109 duels better than 20%
33% of 30 situations better than 34%
Dust 237
51% better than 48%
0.64 better than 8%
70.9 better than 6%
0.98 better than 28%
43% of 96 duels better than 9%
52% of 21 situations better than 87%
Nuke21
33% better than 4%
0.63 better than 4%
69.1 better than 5%
0.90 better than 7%
32% of 59 duels better than 1%
17% of 12 situations better than 8%
Ancient19
32% better than 4%
0.57 better than 1%
64.6 better than 1%
0.84 better than 2%
40% of 55 duels better than 4%
50% of 10 situations better than 80%
Cache15
53% -
0.56 -
60.3 -
0.84-
40% of 50 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slumz plays

Across 226 matches slumz averages K/R 0.65 and ADR 72.3; the rating across the 202 rated matches is 0.97. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 59 of 202 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. slumz loses the most ELO from match 5 of the day (+24 ELO, win rate 43%). Things go best on Mirage (+111 ELO, win rate 63%). Match no. 3 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +335. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.64, ADR at 73.0. Last 30 days: 82 matches, win rate 52%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.