slumgi

Denmark
On FACEIT since 2021 371 matches tracked 203 matches in 30 days
ELO ▲ 329
3,269
30-day peak: 3,550
Rank EU ▼ 738 places
#2,825
Denmark #104 in Denmark
30 days · prev. #2,087 · best #692
Last updated:
Next update possible in 1h 41m

How does slumgi play?

Rating 1.09 K/R 0.76 ADR 82.1 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 371 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (353 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.04 · Ø 1.06 better than 55%
Pistol kills per match 3.0
Knife kills 3 in 371 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.6%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 37%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 74x 4K, 12 aces in 353 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 94%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether slumgi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 353 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.97.

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −90 ELO
50 matches · 46% win rate
On Dust 2 −59 ELO
36 matches · 42% win rate
On Mondays +209 ELO, win rate 47%

slumgi loses the most ELO in match 3 of the day: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis96
57% better than 57%
0.74 better than 43%
80.1 better than 42%
1.07 better than 53%
48% of 358 duels better than 25%
41% of 64 situations better than 56%
Ancient95
54% better than 45%
0.77 better than 56%
83.6 better than 57%
1.07 better than 53%
50% of 274 duels better than 36%
34% of 65 situations better than 40%
Nuke50
58% better than 49%
0.74 better than 33%
77.5 better than 23%
1.05 better than 37%
47% of 171 duels better than 16%
46% of 35 situations better than 67%
Cache48
63% better than 63%
0.79 right on the average
84.1 better than 43%
1.11 better than 49%
56% of 176 duels better than 55%
41% of 29 situations better than 57%
Dust 236
42% better than 12%
0.78 better than 60%
85.1 better than 64%
1.13 better than 67%
45% of 125 duels better than 14%
40% of 30 situations right on the average
Inferno30
70% better than 74%
0.79 better than 55%
83.5 better than 46%
1.17 better than 65%
61% of 90 duels better than 74%
48% of 21 situations better than 68%
Mirage16
56% better than 55%
0.76 right on the average
82.0 better than 48%
1.06 better than 47%
47% of 60 duels better than 19%
33% of 9 situations better than 32%

Compared with players on the same level who have at least 15 matches on the map.

How slumgi plays

Across 371 matches slumgi averages K/R 0.76, ADR 82.1 and a rating of 1.09. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 30 matches. In 173 of 371 matches the rating was 1.10 or higher (47%), in 118 it was below 0.90. In 353 matches with detailed stats: 74 4Ks and 12 aces. Best month by rating: July 2026 at 1.34. slumgi loses the most ELO in match 3 of the day (−90 ELO, win rate 46%). Things go best on Inferno (+174 ELO, win rate 70%). Match no. 2 of the day goes best: 67% win rate, +151 ELO. Last 30 days: 203 matches, win rate 53%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.