slowmo

Kazakhstan
On FACEIT since 2020 209 matches tracked 19 matches in 30 days
ELO
2,197
Peak across the last 209 matches: 2,527
Rank NA ▲ 129 places
#4,227
Kazakhstan #20 in Kazakhstan
30 days · prev. #4,356 · best #4,006
Last updated:

How does slowmo play?

Rating 1.00 (from 159 matches) K/R 0.74 ADR 83.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 28%+18 pp · Ø 10% better than 96%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 8 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.10, ADR −4.8

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
34 matches · 41% win rate
On Mirage −50 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −70 ELO, win rate 38%
On Saturdays −29 ELO, win rate 36%

slowmo loses the most ELO in match 3 of the day: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
47% better than 35%
0.78 better than 74%
86.5 better than 79%
1.04 better than 55%
56% of 395 duels better than 79%
12% of 34 situations better than 3%
Ancient52
48% better than 37%
0.72 better than 41%
84.1 better than 68%
0.95 better than 26%
59% of 241 duels better than 90%
35% of 20 situations better than 46%
Mirage37
43% better than 20%
0.70 better than 32%
78.8 better than 43%
0.90 better than 12%
44% of 172 duels better than 14%
56% of 18 situations better than 91%
Anubis12
50% -
0.65 -
75.3 -
0.89-
40% of 40 duels -
25% of 8 situations -
Cache11
36% -
0.79 -
79.1 -
1.17-
48% of 42 duels -
40% of 10 situations -
Inferno10
50% -
0.80 -
88.2 -
1.17-
63% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slowmo plays

Across 209 matches slowmo averages K/R 0.74 and ADR 83.3; the rating across the 159 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 54 of 159 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 159 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. slowmo loses the most ELO in match 3 of the day (−56 ELO, win rate 41%). Things go best on Ancient (+20 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −47 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, ADR −4.8. Unchanged in recent months: Win rate at 47%. Last 30 days: 19 matches, win rate 47%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.