sloth_2_13

Poland
On FACEIT since 2020 124 matches tracked 20 matches in 30 days
Last updated:

How does sloth_2_13 play?

Rating 0.94 K/R 0.64 ADR 72.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 2.3
Knife kills 8 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 14%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 7x 4K, 1 ace in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 43%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +12 pp, Win rate +6 pp
= Stayed the same
Rating at 0.92, ADR at 71.3, ELO at 1,438
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +21 ELO
20 matches · 50% win rate
On Wednesdays +34 ELO, win rate 50%

sloth_2_13 loses the most ELO in match 3 of the day: +21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
71% better than 98%
0.67 better than 25%
74.7 better than 25%
1.00 right on the average
54% of 235 duels better than 72%
37% of 43 situations better than 46%
Cache18
72% -
0.61 -
71.2 -
0.90-
53% of 60 duels -
27% of 15 situations -
Ancient16
38% better than 12%
0.67 better than 25%
70.3 better than 9%
0.93 better than 29%
35% of 51 duels better than 1%
40% of 15 situations better than 57%
Dust 214
43% -
0.60 -
72.6 -
0.85-
42% of 60 duels -
13% of 8 situations -
Inferno14
29% -
0.59 -
68.9 -
0.84-
38% of 52 duels -
40% of 10 situations -
Nuke4
25% -
0.51 -
71.9 -
0.67-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sloth_2_13 plays

Across 124 matches sloth_2_13 averages K/R 0.64, ADR 72.7 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 10% of level 7 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 37 of 124 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. sloth_2_13 loses the most ELO in match 3 of the day (+21 ELO, win rate 50%). Things go best on Mirage (+100 ELO, win rate 71%). Match no. 1 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: Headshots +12 pp, Win rate +6 pp. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.92, ADR at 71.3, ELO at 1,438. Last 30 days: 20 matches, win rate 35%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.