sloppytoppy

Sweden
On FACEIT since 2018 126 matches tracked 84 matches in 30 days
Last updated:

How does sloppytoppy play?

Rating 1.09 K/R 0.79 ADR 88.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.1
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 24x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +20 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 87.7, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
37 matches · 49% win rate
In match 2 of the day +35 ELO
24 matches · 42% win rate
On Wednesdays +28 ELO, win rate 33%

sloppytoppy loses the most ELO on Mirage: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 39%
0.77 better than 62%
85.2 better than 68%
1.05 better than 53%
54% of 158 duels better than 65%
28% of 29 situations better than 23%
Mirage37
49% better than 37%
0.80 better than 73%
90.6 better than 87%
1.12 better than 74%
55% of 137 duels better than 71%
41% of 22 situations better than 60%
Ancient17
29% better than 2%
0.81 better than 77%
90.7 better than 86%
1.10 better than 70%
53% of 87 duels better than 55%
50% of 8 situations better than 79%
Anubis13
62% -
0.84 -
91.9 -
1.15-
56% of 54 duels -
33% of 9 situations -
Nuke7
71% -
0.79 -
84.5 -
1.08-
52% of 21 duels -
25% of 8 situations -
Cache5
20% -
0.83 -
89.5 -
1.08-
52% of 21 duels -
25% of 4 situations -
Inferno4
75% -
0.72 -
83.6 -
0.98-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sloppytoppy plays

Across 126 matches sloppytoppy averages K/R 0.79, ADR 88.2 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 88.2, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 55 of 126 matches the rating was 1.10 or higher (44%), in 34 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. sloppytoppy loses the most ELO on Mirage (−30 ELO, win rate 49%). Things go best on Dust 2 (+25 ELO, win rate 49%). Match no. 1 of the day goes best: 54% win rate, +1 ELO. Improved over the last three months: Win rate +20 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 87.7, Headshots at 49%. Last 30 days: 84 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.