slonkan

Sweden
On FACEIT since 2021 125 matches tracked
Last updated:

How does slonkan play?

Rating 0.96 K/R 0.71 ADR 77.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 86%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.11, Rating +0.16, ADR +9.9
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −114

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.64). Slightly above the average (0.71).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −195 ELO
31 matches · 35% win rate
On Anubis −94 ELO
24 matches · 42% win rate
On Wednesdays −82 ELO, win rate 33%

slonkan loses the most ELO on Mirage: −195 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
35% better than 8%
0.67 better than 29%
73.9 better than 26%
0.87 better than 11%
53% of 201 duels better than 69%
18% of 11 situations better than 7%
Anubis24
42% better than 22%
0.70 better than 41%
76.3 better than 32%
0.94 better than 27%
53% of 150 duels better than 63%
21% of 14 situations better than 11%
Ancient19
58% better than 76%
0.69 better than 31%
73.5 better than 15%
0.98 better than 47%
48% of 73 duels better than 37%
31% of 13 situations better than 31%
Nuke19
53% better than 56%
0.84 better than 86%
86.8 better than 78%
1.16 better than 85%
55% of 154 duels better than 73%
23% of 13 situations better than 16%
Dust 217
47% better than 38%
0.65 better than 18%
74.4 better than 24%
0.89 better than 14%
45% of 89 duels better than 23%
43% of 7 situations better than 64%
Cache6
67% -
0.55 -
63.9 -
0.75-
48% of 46 duels -
-
Vertigo6
67% -
0.85 -
88.9 -
1.18-
49% of 49 duels -
67% of 3 situations -
Inferno3
67% -
0.79 -
85.2 -
1.10-
65% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slonkan plays

Across 125 matches slonkan averages K/R 0.71, ADR 77.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 7 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. slonkan loses the most ELO on Mirage (−195 ELO, win rate 35%). Things go best in match 2 of the day (−7 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +9.9. Got weaker: Headshots −2 pp, ELO −114. Unchanged in recent months: Win rate at 47%. Last 30 days: 3 matches, win rate 67%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.