slimesito

Russia
On FACEIT since 2022 262 matches tracked 81 matches in 30 days
ELO ▼ 89
2,370
30-day peak: 2,473
Rank EU
#80,561
Russia #22,904 in Russia
Last updated:
Next update possible in 21m 12s

How does slimesito play?

Rating 1.05 K/R 0.77 ADR 85.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 7 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 31x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −7.7, Headshots −5 pp, Win rate −13 pp, ELO −177

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
105 matches · 50% win rate
On Dust 2 −73 ELO
51 matches · 47% win rate
Between 12:00 and 18:00 −30 ELO, win rate 41%
On Thursdays −12 ELO, win rate 36%

slimesito loses the most ELO on Mirage: −98 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
50% better than 44%
0.78 better than 66%
87.7 better than 80%
1.07 better than 61%
54% of 577 duels better than 66%
39% of 57 situations better than 53%
Dust 251
47% better than 32%
0.76 better than 58%
84.4 better than 67%
1.01 better than 39%
53% of 277 duels better than 56%
29% of 31 situations better than 27%
Ancient41
46% better than 28%
0.82 better than 82%
89.2 better than 83%
1.13 better than 79%
50% of 175 duels better than 41%
48% of 31 situations better than 76%
Anubis36
42% better than 17%
0.70 better than 26%
77.7 better than 28%
0.98 better than 27%
41% of 175 duels better than 5%
39% of 23 situations better than 56%
Nuke16
31% better than 3%
0.62 better than 4%
71.3 better than 10%
0.84 better than 2%
44% of 64 duels better than 11%
13% of 8 situations better than 5%
Inferno7
57% -
0.84 -
95.8 -
1.14-
62% of 53 duels -
0% of 3 situations -
Cache5
100% -
0.84 -
87.3 -
1.16-
50% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slimesito plays

Across 262 matches slimesito averages K/R 0.77, ADR 85.3 and a rating of 1.05. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Mirage with a 50% win rate in 105 matches. In 105 of 262 matches the rating was 1.10 or higher (40%), in 90 it was below 0.90. In 162 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. slimesito loses the most ELO on Mirage (−98 ELO, win rate 50%). Things go best on Ancient (+63 ELO, win rate 46%). Match no. 3 of the day goes best: 54% win rate, +18 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −7.7, Headshots −5 pp, Win rate −13 pp, ELO −177. Last 30 days: 81 matches, win rate 44%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.