sliimey

Australia
FACEIT verified FACEIT verified 201 matches tracked 20 matches in 30 days
ELO ▲ 3
3,864
30-day peak: 3,890
Rank OCE
#3
Australia #3 in Australia
30 days · prev. #3 · best #3
Last updated:

How does sliimey play?

Rating 1.41 (from 191 matches) K/R 0.96 ADR 100.4 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 191 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 64%+9 pp · Ø 55% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 70%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.55 K/D and so well above the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 9%−5 pp · Ø 14% better than 57%
K/D 1.55+0.43 · Ø 1.12 better than 99%
Pistol kills per match 3.7
Knife kills 2 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.6%).

2K rounds 17.0%+2.4 pp · Ø 14.6% better than 91%
3K rounds 6.9%+2.3 pp · Ø 4.6% better than 96%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 75x 4K, 10 aces in 173 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 95%
Enemies flashed per round 0.43+0.08 · Ø 0.35 better than 76%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, Rating +0.18, ADR +6.5, Win rate +10 pp, ELO +288
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 1.02. Last 3 months: 0.97 (at the start 0.91). Well above the average (0.79).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
58 matches · 64% win rate
In match 1 of the day −94 ELO
52 matches · 58% win rate
On Fridays −149 ELO, win rate 59%

sliimey loses the most ELO on Mirage: −96 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 3.03 · Inferno
  4. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
64% better than 76%
0.94 better than 94%
98.1 better than 92%
1.38 better than 97%
63% of 195 duels better than 90%
35% of 43 situations better than 35%
Ancient39
67% better than 79%
0.98 better than 97%
103.6 better than 98%
1.41 better than 98%
66% of 143 duels better than 96%
36% of 33 situations better than 40%
Anubis33
91% better than 99%
1.13 better than 99%
111.1 better than 99%
1.68 better than 99%
74% of 123 duels better than 99%
30% of 23 situations better than 28%
Dust 233
55% better than 38%
0.91 better than 86%
99.5 better than 93%
1.34 better than 90%
64% of 117 duels better than 88%
25% of 16 situations better than 13%
Inferno21
48% better than 29%
0.78 better than 66%
86.0 better than 71%
1.15 better than 77%
51% of 76 duels better than 42%
56% of 16 situations better than 86%
Nuke12
42% -
0.99 -
101.0 -
1.43-
58% of 60 duels -
40% of 5 situations -
Cache5
80% -
0.98 -
98.0 -
1.44-
63% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sliimey plays

Across 201 matches sliimey averages K/R 0.96 and ADR 100.4; the rating across the 191 rated matches is 1.41. Biggest strength: K/D at 1.55, better than 99% of level 10 · 3,500+ ELO players. Averages 21.1 kills per match with 55% headshots. The strongest map is Anubis with a 91% win rate in 33 matches. In 141 of 191 matches the rating was 1.10 or higher (74%), in 22 it was below 0.90. In 173 matches with detailed stats: 75 4Ks and 10 aces. Best month by rating: September 2026 at 1.50. sliimey loses the most ELO on Mirage (−96 ELO, win rate 64%). Things go best on Anubis (+241 ELO, win rate 91%). Match no. 4 of the day goes best: 86% win rate, +89 ELO. Improved over the last three months: K/R +0.06, Rating +0.18, ADR +6.5, Win rate +10 pp, ELO +288. Unchanged in recent months: Headshots at 55%. Last 30 days: 20 matches, win rate 65%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.