slfdsxtn

Estonia
On FACEIT since 2019 265 matches tracked 27 matches in 30 days
Last updated:

How does slfdsxtn play?

Rating 1.09 K/R 0.78 ADR 82.1 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 265 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 30x 4K, 2 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +203
= Stayed the same
Headshots at 48%, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
58 matches · 38% win rate
In match 3 of the day −29 ELO
44 matches · 45% win rate
On Fridays −150 ELO, win rate 43%

slfdsxtn loses the most ELO on Anubis: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 56%
0.84 better than 86%
88.3 better than 80%
1.18 better than 86%
58% of 494 duels better than 83%
24% of 38 situations better than 11%
Dust 265
57% better than 66%
0.76 better than 57%
80.2 better than 44%
1.07 better than 57%
52% of 341 duels right on the average
47% of 36 situations better than 75%
Anubis58
38% better than 10%
0.74 better than 46%
79.5 better than 39%
1.00 better than 34%
48% of 355 duels better than 27%
20% of 25 situations better than 11%
Ancient46
54% better than 53%
0.80 better than 70%
80.2 better than 37%
1.11 better than 69%
51% of 273 duels better than 42%
41% of 22 situations better than 59%
Cache15
47% -
0.72 -
75.3 -
0.99-
58% of 102 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slfdsxtn plays

Across 265 matches slfdsxtn averages K/R 0.78, ADR 82.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 65 matches. In 119 of 265 matches the rating was 1.10 or higher (45%), in 88 it was below 0.90. In 169 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. slfdsxtn loses the most ELO on Anubis (−30 ELO, win rate 38%). Things go best on Dust 2 (+90 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: ELO +203. Got weaker: K/R −0.06, Rating −0.08, ADR −6.6. Unchanged in recent months: Headshots at 48%, Win rate at 50%. Last 30 days: 27 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.