slaxejezzz

Russia
FACEIT verified FACEIT verified 164 matches tracked
ELO
3,961
Peak across recorded matches: 4,258
Rank EU ▼ 43 places
#156
Russia #55 in Russia
30 days · prev. #113 · best #110
Last updated:

How does slaxejezzz play?

Rating 1.22 (from 140 matches) K/R 0.86 ADR 89.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 140 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so clearly above the average (1.12).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 15%+1 pp · Ø 14% better than 71%
K/D 1.30+0.18 · Ø 1.12 better than 84%
Pistol kills per match 3.1
Knife kills 9 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.6%).

2K rounds 14.8%+0.2 pp · Ø 14.6% better than 52%
3K rounds 6.2%+1.6 pp · Ø 4.6% better than 90%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 34x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.33−0.02 · Ø 0.35 better than 45%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.12, Headshots +4 pp
= Stayed the same
K/R at 0.85, ADR at 90.0
▼ Got worse
Win rate −4 pp, ELO −187

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.85 (at the start 0.87). Clearly above the average (0.79).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
53 matches · 55% win rate
From match 5 of the day −62 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 −104 ELO, win rate 53%

slaxejezzz loses the most ELO on Mirage: −72 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 50 · Nuke
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 38%
0.88 better than 81%
92.1 better than 78%
1.25 better than 83%
58% of 201 duels better than 67%
50% of 18 situations better than 82%
Dust 238
58% right on the average
0.81 better than 53%
87.3 better than 56%
1.17 better than 59%
56% of 183 duels better than 55%
40% of 20 situations right on the average
Anubis26
54% better than 38%
0.87 better than 82%
90.4 better than 73%
1.26 better than 86%
59% of 113 duels better than 75%
27% of 15 situations better than 21%
Nuke17
65% better than 80%
0.86 better than 83%
93.4 better than 89%
1.23-
42% of 78 duels better than 7%
67% of 9 situations better than 95%
Ancient16
75% better than 94%
0.85 better than 73%
83.2 better than 37%
1.16-
60% of 45 duels better than 80%
18% of 11 situations better than 7%
Cache12
75% -
0.92 -
95.1 -
1.30-
62% of 47 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slaxejezzz plays

Across 164 matches slaxejezzz averages K/R 0.86 and ADR 89.9; the rating across the 140 rated matches is 1.22. Biggest strength: 3K rounds at 6.2%, better than 90% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 59% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 87 of 140 matches the rating was 1.10 or higher (62%), in 30 it was below 0.90. In 109 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. slaxejezzz loses the most ELO on Mirage (−72 ELO, win rate 55%). Things go best on Dust 2 (+98 ELO, win rate 58%). Improved over the last three months: Rating +0.12, Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −187. Unchanged in recent months: K/R at 0.85, ADR at 90.0. Last 30 days: 5 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.