slavunchoo

BG
On FACEIT since 2017 268 matches tracked 28 matches in 30 days
ELO ▼ 208
3,130
30-day peak: 3,369
Rank EU ▼ 2,298 places
#4,587
BG #35 in BG
30 days · prev. #2,289 · best #2,289
Last updated:

How does slavunchoo play?

Rating 0.98 (from 258 matches) K/R 0.69 ADR 75.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.01−0.05 · Ø 1.06 better than 24%
Pistol kills per match 2.6
Knife kills 1 in 268 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 30x 4K, 3 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +133
= Stayed the same
Rating at 0.98, Win rate at 51%
▼ Got worse
K/R −0.12, ADR −10.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 1.03. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −522 ELO
68 matches · 32% win rate
On Dust 2 −203 ELO
63 matches · 49% win rate
Between 12:00 and 18:00 −50 ELO, win rate 44%
On Saturdays −92 ELO, win rate 46%

slavunchoo loses the most ELO in match 1 of the day: −522 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 22%
0.68 better than 15%
75.5 better than 17%
0.97 better than 19%
48% of 335 duels better than 23%
47% of 58 situations better than 75%
Dust 263
49% better than 27%
0.70 better than 23%
76.1 better than 20%
0.98 better than 20%
48% of 209 duels better than 25%
49% of 41 situations better than 73%
Ancient53
47% better than 23%
0.65 better than 7%
70.9 better than 5%
0.91 better than 7%
49% of 187 duels better than 29%
47% of 32 situations better than 73%
Anubis44
59% better than 63%
0.75 right on the average
80.0 better than 40%
1.08 better than 56%
53% of 163 duels right on the average
40% of 20 situations better than 53%
Cache18
67% better than 73%
0.71 better than 16%
75.4 better than 11%
1.06 better than 31%
48% of 44 duels better than 17%
45% of 11 situations better than 65%
Inferno3
33% -
0.67 -
73.6 -
0.59-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slavunchoo plays

Across 268 matches slavunchoo averages K/R 0.69 and ADR 75.4; the rating across the 258 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 82 of 258 matches the rating was 1.10 or higher (32%), in 109 it was below 0.90. In 237 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. slavunchoo loses the most ELO in match 1 of the day (−522 ELO, win rate 32%). Things go best from match 5 of the day (+213 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +213 ELO. Improved over the last three months: Headshots +2 pp, ELO +133. Got weaker: K/R −0.12, ADR −10.4. Unchanged in recent months: Rating at 0.98, Win rate at 51%. Last 30 days: 28 matches, win rate 39%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.