slav1kmalcik

Serbia
On FACEIT since 2015 235 matches tracked 20 matches in 30 days
Last updated:

How does slav1kmalcik play?

Rating 1.02 K/R 0.75 ADR 84.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 235 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 47x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 85.5, ELO at 2,424
▼ Got worse
Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +53 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −29 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 30%

slav1kmalcik loses the most ELO in match 3 of the day: +53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.23 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 66%
0.73 better than 46%
83.6 better than 66%
1.00 better than 42%
51% of 350 duels right on the average
43% of 28 situations better than 66%
Dust 270
54% better than 59%
0.81 better than 82%
89.3 better than 87%
1.09 better than 70%
51% of 382 duels right on the average
39% of 28 situations better than 53%
Ancient49
47% better than 33%
0.71 better than 33%
81.3 right on the average
0.94 better than 22%
54% of 224 duels better than 66%
37% of 35 situations better than 52%
Anubis29
59% better than 74%
0.72 better than 41%
84.1 better than 70%
1.00 better than 41%
53% of 140 duels better than 60%
75% of 12 situations better than 99%
Nuke10
50% -
0.75 -
85.5 -
1.07-
55% of 47 duels -
0% of 2 situations -
Inferno3
100% -
0.79 -
92.5 -
1.18-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How slav1kmalcik plays

Across 235 matches slav1kmalcik averages K/R 0.75, ADR 84.9 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 93 of 235 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 187 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. slav1kmalcik loses the most ELO in match 3 of the day (+53 ELO, win rate 43%). Things go best on Dust 2 (+83 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −60 ELO. Got weaker: Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 85.5, ELO at 2,424. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.