slatN

Argentina
131 matches tracked 23 matches in 30 days
Last updated:

How does slatN play?

Rating 0.90 (from 111 matches) K/R 0.66 ADR 77.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 111 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 61%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.86−0.11 · Ø 0.97 better than 18%
Pistol kills per match 2.4
Knife kills 2 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 73%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 32%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 14x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.7).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.8+2.1 · Ø 3.7 better than 85%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 78%
Deaths per round 77%+4 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +5.4
= Stayed the same
ELO at 1,042
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.61). Just below the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −2 ELO
39 matches · 41% win rate
On Mirage −1 ELO
55 matches · 53% win rate
Between 6:00 and 12:00 −28 ELO, win rate 39%
On Wednesdays ±0 ELO, win rate 45%

slatN loses the most ELO in match 2 of the day: −2 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.63 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 65%
0.64 better than 24%
76.7 better than 50%
0.89 better than 27%
49% of 259 duels right on the average
38% of 26 situations better than 54%
Dust 239
54% better than 71%
0.64 better than 22%
76.8 better than 46%
0.89 better than 22%
46% of 179 duels better than 34%
40% of 10 situations better than 59%
Nuke14
50% -
0.64 -
77.9 -
0.90-
42% of 78 duels -
67% of 3 situations -
Inferno10
60% -
0.85 -
91.2 -
1.02-
60% of 47 duels -
50% of 4 situations -
Ancient5
40% -
0.62 -
67.3 -
0.77-
25% of 16 duels -
0% of 1 situations -
Anubis4
25% -
0.65 -
73.7 -
1.03-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slatN plays

Across 131 matches slatN averages K/R 0.66 and ADR 77.2; the rating across the 111 rated matches is 0.90. Biggest strength: Utility damage per round at 5.8, better than 85% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 16% of level 4 players. Averages 14.5 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 27 of 111 matches the rating was 1.10 or higher (24%), in 64 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. slatN loses the most ELO in match 2 of the day (−2 ELO, win rate 41%). Things go best on Dust 2 (+6 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +3 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +5.4. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ELO at 1,042. Last 30 days: 23 matches, win rate 61%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.