slaneyy

CA
183 matches tracked 10 matches in 30 days
ELO
2,860
Peak across recorded matches: 2,865
Rank NA ▼ 2 places
#415
#42 in CA
30 days · before #413 · best #413
Last updated:

How does slaneyy play?

Rating 1.15 (from 23 matches) K/R 0.87 ADR 93.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 30% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 16%+5 pp better than 77%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.0
Knife kills 1 in 183 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 32x 4K, 7 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 94.3, Headshots at 54%, ELO at 2,860
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.87 (at the start 0.85).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −22 ELO
23 matches · 43% wins
On Dust 2 −5 ELO
55 matches · 64% wins
On Mondays −52 ELO, win rate 48%

slaneyy loses the most ELO on Nuke: −22 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 54 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
64% better than 87%
0.83 better than 86%
91.0 better than 89%
0.96-
47% of 294 duels better than 27%
45% of 11 situations better than 71%
Mirage33
73% better than 98%
0.92 better than 97%
98.8 better than 98%
1.22-
54% of 209 duels better than 64%
38% of 13 situations level
Nuke23
43% better than 11%
0.79 better than 62%
84.0 better than 54%
1.26-
54% of 112 duels level
43% of 7 situations better than 57%
Inferno15
53% better than 41%
0.77 better than 62%
83.8 better than 61%
1.03-
53% of 66 duels better than 54%
0% of 5 situations better than 1%
Anubis14
57% -
1.00 -
103.9 -
1.78-
66% of 62 duels -
50% of 4 situations -
Cache14
50% -
0.87 -
93.9 -
1.36-
66% of 79 duels -
20% of 5 situations -
Ancient11
82% -
0.97 -
104.9 -
1.13-
70% of 44 duels -
60% of 5 situations -
Cobblestone5
40% -
0.87 -
90.5 -
0.91-
67% of 24 duels -
60% of 5 situations -
Biome3
33% -
1.06 -
108.8 -
-
63% of 24 duels -
0% of 2 situations -
Overpass3
33% -
0.85 -
83.7 -
-
56% of 16 duels -
50% of 2 situations -
Train3
33% -
0.83 -
87.9 -
-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slaneyy plays

Across 183 matches slaneyy averages K/R 0.87 and ADR 93.2; the rating across the 23 rated matches is 1.15. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 10. On average 18.8 kills per match, 54% of them headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 13 of 23 matches the rating was 1.10 or higher (57%), in 4 it was below 0.90. In 105 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. slaneyy loses the most ELO on Nuke (−22 ELO, win rate 43%). Things go best on Mirage (+101 ELO, win rate 73%). Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.87, ADR at 94.3, Headshots at 54%, ELO at 2,860. Last 30 days: 10 matches, win rate 70%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.