slack3r

Wallis & Futuna
On FACEIT since 2021 120 matches tracked
Last updated:

How does slack3r play?

Rating 1.01 K/R 0.73 ADR 80.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +90
= Stayed the same
Rating at 0.99
▼ Got worse
K/R −0.06, ADR −4.4, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
37 matches · 30% win rate
On Anubis −26 ELO
21 matches · 38% win rate

slack3r loses the most ELO in match 1 of the day: −49 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 72%
0.75 better than 62%
83.1 better than 68%
1.06 better than 67%
48% of 119 duels better than 36%
41% of 27 situations better than 55%
Ancient26
38% better than 15%
0.73 better than 48%
82.9 better than 62%
0.99 better than 43%
51% of 128 duels right on the average
25% of 12 situations better than 21%
Anubis21
38% better than 13%
0.69 better than 31%
76.7 better than 32%
0.99 better than 45%
46% of 91 duels better than 24%
31% of 13 situations better than 33%
Mirage19
53% better than 61%
0.73 better than 53%
78.9 better than 46%
1.00 better than 48%
51% of 86 duels right on the average
0% of 9 situations better than 1%
Inferno11
55% -
0.70 -
80.7 -
0.99-
48% of 62 duels -
55% of 11 situations -
Nuke9
67% -
0.81 -
84.0 -
1.16-
50% of 36 duels -
25% of 8 situations -
Cache5
0% -
0.68 -
74.8 -
0.89-
46% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How slack3r plays

Across 120 matches slack3r averages K/R 0.73, ADR 80.7 and a rating of 1.01. Most room to improve: Opening duels won at 47%, better than only 24% of level 8 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 44 of 120 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. slack3r loses the most ELO in match 1 of the day (−49 ELO, win rate 30%). Things go best from match 5 of the day (+28 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: ELO +90. Got weaker: K/R −0.06, ADR −4.4, Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.