Rusher_05
Name history of Rusher_05
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Rusher_05 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Weakness37% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.85 (at the start 0.97). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 80.5. Last 3 months: 67.9 (at the start 79.5). Well below the average (80.8).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 33% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 55%. Last 3 months: 49% (at the start 53%). Just below the average (50%).
Best month: July 2026 with 2,253. Last 3 months: 2,105 (at the start 2,253).
Rounds with first kill
Best month: November 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Rusher_05 loses the most ELO in match 3 of the day: ±0 ELO, 29% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 35 · Ancient
- Recorded match no. 100 · Anubis
- Highest rating in a match: 1.97 · Dust 2
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rusher_05 plays
Across 187 matches Rusher_05 averages K/R 0.66 and ADR 74.2; the rating across the 168 rated matches is 0.91. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 48 of 168 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 87 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Rusher_05 loses the most ELO in match 3 of the day (±0 ELO, win rate 29%). Things go best in match 1 of the day (+216 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +216 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −11.6, Headshots −7 pp, Win rate −4 pp, ELO −148. Last 30 days: 48 matches, win rate 58%, net ELO +300.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.