Rusher_05

Russia
On FACEIT since 2025 187 matches tracked 48 matches in 30 days
ELO ▲ 192
2,105
30-day peak: 2,105
Rank EU
#187,287
Russia #52,959 in Russia
Last updated:

How does Rusher_05 play?

Rating 0.91 (from 168 matches) K/R 0.66 ADR 74.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.4
Knife kills 3 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (4.1%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 1%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 9x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −11.6, Headshots −7 pp, Win rate −4 pp, ELO −148

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
31 matches · 29% win rate
On Wednesdays +27 ELO, win rate 46%

Rusher_05 loses the most ELO in match 3 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% right on the average
0.66 better than 13%
72.9 better than 13%
0.90 better than 11%
45% of 225 duels better than 18%
40% of 45 situations better than 57%
Mirage39
44% better than 23%
0.64 better than 9%
72.0 better than 10%
0.89 better than 9%
47% of 111 duels better than 26%
27% of 22 situations better than 20%
Ancient38
58% better than 68%
0.68 better than 21%
74.4 better than 15%
0.96 better than 26%
50% of 139 duels better than 39%
38% of 21 situations right on the average
Anubis30
53% better than 54%
0.68 better than 21%
76.9 better than 26%
0.90 better than 12%
55% of 86 duels better than 71%
30% of 10 situations better than 27%
Nuke8
63% -
0.64 -
76.3 -
0.87-
46% of 24 duels -
0% of 4 situations -
Inferno5
80% -
0.62 -
70.3 -
0.81-
36% of 14 duels -
33% of 3 situations -
Overpass3
0% -
0.85 -
95.3 -
1.08-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rusher_05 plays

Across 187 matches Rusher_05 averages K/R 0.66 and ADR 74.2; the rating across the 168 rated matches is 0.91. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 48 of 168 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 87 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Rusher_05 loses the most ELO in match 3 of the day (±0 ELO, win rate 29%). Things go best in match 1 of the day (+216 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +216 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −11.6, Headshots −7 pp, Win rate −4 pp, ELO −148. Last 30 days: 48 matches, win rate 58%, net ELO +300.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.