sl3p0vAt

Japan
On FACEIT since 2023 193 matches tracked 31 matches in 30 days
Last updated:

How does sl3p0vAt play?

Rating 0.93 K/R 0.69 ADR 76.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.3
Knife kills 1 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 27x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +96
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 75.9
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −98 ELO
29 matches · 45% win rate
In match 2 of the day −53 ELO
38 matches · 45% win rate
On Mondays −51 ELO, win rate 33%

sl3p0vAt loses the most ELO in match 3 of the day: −98 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 70%
0.72 better than 42%
78.1 better than 38%
0.98 better than 35%
46% of 239 duels better than 22%
28% of 25 situations better than 22%
Anubis36
58% better than 71%
0.65 better than 11%
74.3 better than 15%
0.90 better than 12%
45% of 154 duels better than 16%
22% of 18 situations better than 16%
Ancient28
64% better than 88%
0.75 better than 54%
83.5 better than 61%
1.02 better than 46%
47% of 158 duels better than 27%
25% of 8 situations better than 18%
Dust 226
35% better than 6%
0.67 better than 18%
73.0 better than 13%
0.90 better than 11%
42% of 125 duels better than 9%
45% of 11 situations better than 72%
Inferno20
55% better than 56%
0.62 better than 6%
71.2 better than 7%
0.79 better than 2%
48% of 111 duels better than 26%
9% of 11 situations better than 4%
Cache18
44% -
0.68 -
79.0 -
0.90-
51% of 92 duels -
43% of 7 situations -
Nuke14
36% -
0.68 -
77.9 -
0.89-
49% of 67 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sl3p0vAt plays

Across 193 matches sl3p0vAt averages K/R 0.69, ADR 76.8 and a rating of 0.93. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 56 of 193 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. sl3p0vAt loses the most ELO in match 3 of the day (−98 ELO, win rate 45%). Things go best on Ancient (+51 ELO, win rate 64%). From match no. 5 of the day on, things go best: 57% win rate, +4 ELO. Improved over the last three months: Win rate +3 pp, ELO +96. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 75.9. Last 30 days: 31 matches, win rate 48%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.