sl1nxy

Russia
On FACEIT since 2020 311 matches tracked 86 matches in 30 days
ELO ▲ 74
3,328
30-day peak: 3,378
Rank EU ▲ 603 places
#2,195
Russia #615 in Russia
30 days · prev. #2,798 · best #2,160
Last updated:

How does sl1nxy play?

Rating 1.00 K/R 0.71 ADR 78.5 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.8
Zeus kills2 in 311 matches
Knife kills 6 in 311 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 43x 4K, 5 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 78.2, ELO at 3,208
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −234 ELO
43 matches · 40% win rate
On Ancient −28 ELO
71 matches · 49% win rate
On Sundays −26 ELO, win rate 48%

sl1nxy loses the most ELO in match 4 of the day: −234 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
51% better than 35%
0.68 better than 16%
73.9 better than 13%
0.98 better than 20%
51% of 346 duels better than 41%
40% of 58 situations right on the average
Ancient71
49% better than 28%
0.72 better than 30%
84.2 better than 60%
1.00 better than 28%
50% of 292 duels better than 35%
41% of 41 situations better than 57%
Mirage51
61% better than 76%
0.69 better than 18%
77.7 better than 27%
0.99 better than 24%
48% of 215 duels better than 23%
40% of 25 situations better than 54%
Anubis49
49% better than 28%
0.71 better than 28%
77.7 better than 28%
1.01 better than 32%
54% of 177 duels better than 59%
30% of 40 situations better than 28%
Nuke36
64% better than 70%
0.73 better than 31%
80.2 better than 38%
1.03 better than 31%
44% of 153 duels better than 9%
57% of 21 situations better than 86%
Cache6
100% -
0.86 -
84.0 -
1.30-
70% of 23 duels -
60% of 5 situations -
Inferno5
20% -
0.68 -
77.4 -
0.93-
42% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sl1nxy plays

Across 311 matches sl1nxy averages K/R 0.71, ADR 78.5 and a rating of 1.00. Biggest strength: Utility damage per round at 4.9, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 36 matches. In 112 of 311 matches the rating was 1.10 or higher (36%), in 122 it was below 0.90. In 272 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.04. sl1nxy loses the most ELO in match 4 of the day (−234 ELO, win rate 40%). Things go best in match 1 of the day (+346 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +346 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 78.2, ELO at 3,208. Last 30 days: 86 matches, win rate 51%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.