sl1mus-

Greece
58 matches tracked
Last updated:

How does sl1mus- play?

Rating 1.27 K/R 0.88 ADR 90.0 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 58 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 3.4
Knife kills 1 in 58 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.3%).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 96%
3K rounds 6.4%+2.1 pp · Ø 4.3% better than 97%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 8x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 16%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +7.5, Win rate +15 pp
= Stayed the same
ELO at 2,801
▼ Got worse
Headshots −4 pp

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 75%
0.91 better than 95%
91.6 better than 89%
1.36 better than 98%
54% of 84 duels better than 61%
35% of 17 situations better than 38%
Dust 211
45% -
0.80 -
84.3 -
1.13-
52% of 48 duels -
33% of 9 situations -
Ancient10
60% -
1.02 -
103.1 -
1.47-
59% of 41 duels -
29% of 7 situations -
Cache6
67% -
0.87 -
92.7 -
1.21-
69% of 16 duels -
50% of 6 situations -
Anubis3
33% -
0.88 -
87.5 -
1.19-
31% of 16 duels -
33% of 3 situations -
Inferno3
33% -
0.91 -
77.8 -
1.26-
80% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sl1mus- plays

Across 58 matches sl1mus- averages K/R 0.88, ADR 90.0 and a rating of 1.27. Biggest strength: K/D at 1.35, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 58% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 39 of 58 matches the rating was 1.10 or higher (67%), in 10 it was below 0.90. In 25 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. Things go best on Mirage (+29 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +7.5, Win rate +15 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,801. Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.