sl1ck-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.95 K/D and so clearly below the average (1.05).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 0.96 (at the start 0.94). Clearly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 91.5. Last 3 months: 77.2 (at the start 79.5). Slightly below the average (80.9).
Share of headshot kills
Best month: May 2026 with 60%. Last 3 months: 59% (at the start 57%). Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 73%. Last 3 months: 50% (at the start 57%). Slightly below the average (52%).
Best month: October 2026 with 2,845.
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sl1ck- loses the most ELO in match 2 of the day: −119 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Highest rating in a match: 2.33 · Dust 2
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How sl1ck- plays
Across 243 matches sl1ck- averages K/R 0.70, ADR 77.4 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 71 of 243 matches the rating was 1.10 or higher (29%), in 108 it was below 0.90. In 222 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. sl1ck- loses the most ELO in match 2 of the day (−119 ELO, win rate 32%). Things go best on Mirage (+116 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.2. Last 30 days: 108 matches, win rate 55%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.