sl1ck-

Morocco
On FACEIT since 2015 243 matches tracked 108 matches in 30 days
Last updated:

How does sl1ck- play?

Rating 0.96 K/R 0.70 ADR 77.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 243 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 16%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 23x 4K, 4 aces in 222 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 21%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 77.2
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
37 matches · 32% win rate
On Ancient −116 ELO
34 matches · 44% win rate
Between 0:00 and 6:00 −126 ELO, win rate 36%
On Wednesdays −54 ELO, win rate 40%

sl1ck- loses the most ELO in match 2 of the day: −119 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% better than 35%
0.68 better than 16%
76.9 better than 24%
0.92 better than 10%
46% of 314 duels better than 17%
47% of 38 situations better than 75%
Dust 262
48% better than 30%
0.74 better than 43%
80.0 better than 41%
1.03 better than 39%
51% of 306 duels better than 43%
45% of 31 situations better than 69%
Anubis38
55% better than 53%
0.67 better than 13%
75.0 better than 16%
0.92 better than 10%
45% of 217 duels better than 14%
50% of 18 situations better than 77%
Ancient34
44% better than 19%
0.71 better than 28%
77.9 better than 28%
0.96 better than 20%
44% of 202 duels better than 10%
22% of 18 situations better than 14%
Cache24
63% better than 71%
0.68 better than 12%
75.7 better than 14%
0.95 better than 9%
44% of 111 duels better than 7%
50% of 10 situations better than 76%
Nuke12
58% -
0.76 -
80.8 -
1.03-
55% of 51 duels -
60% of 5 situations -
Inferno4
0% -
0.59 -
65.7 -
0.84-
54% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sl1ck- plays

Across 243 matches sl1ck- averages K/R 0.70, ADR 77.4 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 71 of 243 matches the rating was 1.10 or higher (29%), in 108 it was below 0.90. In 222 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. sl1ck- loses the most ELO in match 2 of the day (−119 ELO, win rate 32%). Things go best on Mirage (+116 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.2. Last 30 days: 108 matches, win rate 55%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.