skyyam

Russia
On FACEIT since 2024 178 matches tracked 127 matches in 30 days
ELO ▲ 47
2,162
30-day peak: 2,221
Rank EU
#151,402
Russia #43,058 in Russia
Last updated:

How does skyyam play?

Rating 1.02 (from 128 matches) K/R 0.77 ADR 88.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.4
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.0, Win rate at 57%, ELO at 2,162
▼ Got worse
K/R −0.08, Rating −0.22, Headshots −11 pp

Sep to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
37 matches · 59% win rate
In match 1 of the day −49 ELO
35 matches · 46% win rate
Between 12:00 and 18:00 +6 ELO, win rate 48%
On Tuesdays ±0 ELO, win rate 52%

skyyam loses the most ELO on Ancient: −85 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 72%
0.74 right on the average
83.2 better than 61%
0.99 better than 35%
51% of 185 duels right on the average
24% of 25 situations better than 15%
Ancient37
59% better than 72%
0.83 better than 85%
96.8 better than 98%
1.07 better than 65%
52% of 113 duels better than 55%
71% of 17 situations better than 97%
Mirage30
60% better than 81%
0.79 better than 74%
89.8 better than 88%
1.07 better than 66%
56% of 122 duels better than 79%
54% of 13 situations better than 87%
Nuke24
67% better than 85%
0.78 better than 58%
88.4 better than 75%
1.03 better than 40%
47% of 118 duels better than 23%
44% of 9 situations better than 62%
Inferno20
40% better than 14%
0.75 better than 62%
91.1 better than 88%
1.09-
58% of 62 duels better than 80%
20% of 5 situations better than 13%
Anubis11
45% -
0.63 -
76.3 -
0.80-
41% of 61 duels -
25% of 4 situations -
Overpass4
50% -
0.69 -
74.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How skyyam plays

Across 178 matches skyyam averages K/R 0.77 and ADR 88.0; the rating across the 128 rated matches is 1.02. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 47 of 128 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. skyyam loses the most ELO on Ancient (−85 ELO, win rate 59%). Things go best on Mirage (+6 ELO, win rate 60%). Match no. 3 of the day goes best: 71% win rate. Got weaker: K/R −0.08, Rating −0.22, Headshots −11 pp. Unchanged in recent months: ADR at 87.0, Win rate at 57%, ELO at 2,162. Last 30 days: 127 matches, win rate 57%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.