skyxerr666

British Indian Ocean Territory
182 matches tracked 64 matches in 30 days
Last updated:

How does skyxerr666 play?

Rating 0.93 (from 140 matches) K/R 0.67 ADR 75.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 140 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 75.5
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −13 pp, ELO −120

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months unchanged at 0.67. Slightly below the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
23 matches · 43% win rate
In match 3 of the day −33 ELO
26 matches · 27% win rate
On Tuesdays +59 ELO, win rate 38%

skyxerr666 loses the most ELO on Ancient: −33 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 24%
0.67 better than 23%
77.0 better than 36%
0.93 better than 23%
49% of 203 duels better than 42%
35% of 20 situations better than 41%
Inferno31
61% better than 80%
0.69 better than 40%
77.5 better than 44%
1.03 better than 64%
53% of 129 duels better than 62%
33% of 9 situations better than 40%
Dust 229
41% better than 22%
0.68 better than 28%
71.3 better than 11%
0.98 better than 40%
44% of 86 duels better than 17%
24% of 17 situations better than 17%
Anubis24
54% better than 61%
0.68 better than 28%
76.1 better than 31%
0.89 better than 13%
45% of 127 duels better than 22%
100% of 3 situations better than 99%
Ancient23
43% better than 27%
0.64 better than 12%
72.6 better than 14%
0.85 better than 7%
52% of 96 duels better than 60%
57% of 7 situations better than 88%
Nuke17
35% better than 6%
0.65 better than 11%
75.2 better than 22%
0.92-
46% of 80 duels better than 21%
25% of 4 situations better than 16%
Cache5
20% -
0.66 -
79.3 -
0.95-
43% of 21 duels -
0% of 3 situations -
Overpass3
0% -
0.60 -
58.1 -
0.54-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skyxerr666 plays

Across 182 matches skyxerr666 averages K/R 0.67 and ADR 75.2; the rating across the 140 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 14.5 kills per match with 58% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 36 of 140 matches the rating was 1.10 or higher (26%), in 65 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. skyxerr666 loses the most ELO on Ancient (−33 ELO, win rate 43%). Things go best on Inferno (+55 ELO, win rate 61%). From match no. 5 of the day on, things go best: 50% win rate, +33 ELO. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −13 pp, ELO −120. Unchanged in recent months: K/R at 0.67, ADR at 75.5. Last 30 days: 64 matches, win rate 42%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.