skuuz1

Mongolia
55 matches tracked
ELO
1,939
Peak across the last 55 matches: 1,939
Rank SEA ▼ 2,382 places
#7,506
30 days · prev. #5,124 · best #5,124
Last updated:

How does skuuz1 play?

Rating 0.99 K/R 0.72 ADR 75.8 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.5, Win rate +17 pp, ELO +118
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 1.78 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% -
0.67 -
72.0 -
0.90-
49% of 76 duels -
20% of 5 situations -
Mirage11
64% -
0.70 -
74.2 -
0.97-
54% of 41 duels -
63% of 8 situations -
Cache10
50% -
0.78 -
80.2 -
1.03-
51% of 43 duels -
20% of 10 situations -
Inferno7
71% -
0.81 -
83.9 -
1.16-
61% of 36 duels -
40% of 5 situations -
Ancient5
60% -
0.73 -
72.0 -
1.03-
40% of 10 duels -
44% of 9 situations -
Anubis4
25% -
0.68 -
72.8 -
0.99-
65% of 23 duels -
50% of 4 situations -
Nuke4
100% -
0.62 -
73.8 -
0.93-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skuuz1 plays

Across 55 matches skuuz1 averages K/R 0.72, ADR 75.8 and a rating of 0.99. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 18 of 55 matches the rating was 1.10 or higher (33%), in 23 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.5, Win rate +17 pp, ELO +118. Unchanged in recent months: Headshots at 46%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.