skr7

Heard & McDonald Islands
100 matches tracked
Last updated:

How does skr7 play?

Rating 0.95 (from 90 matches) K/R 0.69 ADR 79.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.2
Knife kills 4 in 100 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

MVPs per match 2.3+0.1 · Ø 2.2 better than 59%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether skr7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 28 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
37 matches · 38% win rate
From match 5 of the day ±0 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −65 ELO, win rate 32%

skr7 loses the most ELO on Mirage: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 12%
0.73 better than 53%
83.2 better than 69%
0.99 better than 45%
48% of 145 duels better than 36%
21% of 19 situations better than 10%
Dust 224
63% better than 87%
0.57 better than 2%
69.4 better than 7%
0.82 better than 3%
42% of 83 duels better than 13%
0% of 5 situations better than 1%
Ancient14
36% -
0.75 -
83.4 -
1.02-
55% of 58 duels -
29% of 7 situations -
Nuke9
67% -
0.72 -
80.5 -
1.02-
51% of 45 duels -
0% of 1 situations -
Anubis7
14% -
0.86 -
87.4 -
1.07-
56% of 27 duels -
100% of 1 situations -
Inferno6
50% -
0.66 -
77.7 -
0.91-
39% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skr7 plays

Across 100 matches skr7 averages K/R 0.69 and ADR 79.7; the rating across the 90 rated matches is 0.95. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 29 of 90 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. Best month by rating: June 2026 at 1.10. skr7 loses the most ELO on Mirage (−52 ELO, win rate 38%). Things go best on Dust 2 (+26 ELO, win rate 63%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.