skorpix

Poland
On FACEIT since 2020 395 matches tracked 84 matches in 30 days
ELO ▲ 81
2,555
30-day peak: 2,566
Rank EU
#43,562
Poland #2,294 in Poland
Last updated:

How does skorpix play?

Rating 1.05 K/R 0.74 ADR 80.8 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 395 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.7
Knife kills 4 in 395 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 50x 4K, 3 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp, ELO +469
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.14, ADR −10.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Slightly below the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −118 ELO
140 matches · 43% win rate
On Anubis −30 ELO
73 matches · 53% win rate
Between 12:00 and 18:00 −153 ELO, win rate 44%
On Saturdays −42 ELO, win rate 46%

skorpix loses the most ELO from match 5 of the day: −118 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 61 · Anubis

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
55% better than 58%
0.76 better than 54%
83.5 better than 60%
1.05 right on the average
48% of 573 duels better than 26%
35% of 88 situations better than 40%
Dust 276
62% better than 82%
0.72 better than 37%
81.3 better than 49%
1.02 better than 41%
54% of 306 duels better than 63%
52% of 44 situations better than 83%
Anubis73
53% right on the average
0.72 better than 34%
76.6 better than 22%
1.06 better than 52%
54% of 260 duels better than 61%
26% of 58 situations better than 22%
Nuke47
45% better than 19%
0.81 better than 73%
84.7 better than 60%
1.15 better than 76%
53% of 151 duels right on the average
37% of 43 situations better than 42%
Ancient40
40% better than 13%
0.65 better than 10%
70.6 better than 6%
0.93 better than 14%
42% of 182 duels better than 7%
44% of 43 situations better than 66%
Cache15
33% -
0.89 -
97.1 -
1.28-
66% of 76 duels -
20% of 10 situations -
Inferno10
20% -
0.65 -
70.1 -
0.89-
31% of 39 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skorpix plays

Across 395 matches skorpix averages K/R 0.74, ADR 80.8 and a rating of 1.05. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 76 matches. In 155 of 395 matches the rating was 1.10 or higher (39%), in 139 it was below 0.90. In 303 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. skorpix loses the most ELO from match 5 of the day (−118 ELO, win rate 43%). Things go best in match 2 of the day (+95 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Win rate +12 pp, ELO +469. Got weaker: K/R −0.11, Rating −0.14, ADR −10.4, Headshots −3 pp. Last 30 days: 84 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.