skka3

Brazil
268 matches tracked 87 matches in 30 days
ELO ▲ 222
2,010
30-day peak: 2,035
Rank EU
#240,933
Brazil #1,095 in Brazil
Last updated:

How does skka3 play?

Rating 1.01 K/R 0.70 ADR 73.8 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.06+0.04 · Ø 1.02 better than 62%
Pistol kills per match 2.4
Knife kills 7 in 268 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 22x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 2.7−1.7 · Ø 4.4 better than 13%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether skka3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −96 ELO
24 matches · 46% win rate
In match 3 of the day −52 ELO
25 matches · 44% win rate
On Sundays +7 ELO, win rate 40%

skka3 loses the most ELO on Nuke: −96 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 59%
0.73 better than 44%
77.3 better than 33%
1.04 better than 54%
61% of 292 duels better than 94%
35% of 51 situations better than 42%
Dust 277
56% better than 68%
0.70 better than 32%
73.0 better than 14%
1.02 better than 47%
53% of 297 duels better than 61%
48% of 73 situations better than 77%
Ancient38
47% better than 35%
0.68 better than 19%
71.9 better than 8%
0.99 better than 38%
52% of 107 duels better than 53%
44% of 32 situations better than 66%
Anubis35
46% better than 30%
0.72 better than 42%
71.8 better than 8%
1.04 better than 56%
59% of 119 duels better than 85%
50% of 22 situations better than 80%
Nuke24
46% better than 19%
0.71 better than 25%
77.8 better than 27%
1.00 better than 28%
47% of 68 duels better than 15%
65% of 23 situations better than 97%
Inferno9
33% -
0.52 -
58.7 -
0.74-
41% of 17 duels -
17% of 6 situations -
Cache6
67% -
0.73 -
69.5 -
1.09-
50% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skka3 plays

Across 268 matches skka3 averages K/R 0.70, ADR 73.8 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.8, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 56% win rate in 77 matches. In 111 of 268 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 213 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. skka3 loses the most ELO on Nuke (−96 ELO, win rate 46%). Things go best on Anubis (+59 ELO, win rate 46%). Last 30 days: 87 matches, win rate 51%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.