skipe95

Russia
On FACEIT since 2024 51 matches tracked 20 matches in 30 days
Last updated:

How does skipe95 play?

Rating 1.34 K/R 0.96 ADR 101.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 51 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.32+0.30 · Ø 1.02 better than 98%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 3 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −10.5, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: June 2026 with 1.03. Last 3 months: 0.92 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 67% win rate

skipe95 loses the most ELO on Mirage: −24 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 94%
1.00 better than 99%
103.5 better than 99%
1.39 better than 99%
65% of 159 duels better than 98%
17% of 6 situations better than 6%
Dust 210
50% -
0.97 -
104.6 -
1.36-
56% of 75 duels -
25% of 4 situations -
Anubis7
57% -
0.84 -
98.2 -
1.15-
67% of 36 duels -
-
Nuke6
83% -
0.91 -
93.9 -
1.26-
59% of 37 duels -
50% of 2 situations -
Ancient5
60% -
0.97 -
99.5 -
1.34-
62% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skipe95 plays

Across 51 matches skipe95 averages K/R 0.96, ADR 101.7 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 47% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 35 of 51 matches the rating was 1.10 or higher (69%), in 10 it was below 0.90. In 29 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.43. skipe95 loses the most ELO on Mirage (−24 ELO, win rate 67%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −10.5, Win rate −14 pp. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.