skayces

BY
273 matches tracked 81 matches in 30 days
Last updated:

How does skayces play?

Rating 1.08 (from 172 matches) K/R 0.77 ADR 80.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

skayces gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive

skayces wins 27 of 100 1v2s. 6 percentage points above the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by skayces are headshots. 7 percentage points below the level 10 average (51%).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 32%+21 pp better than 97%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.1
Knife kills 4 in 273 matches

Impact

Average
Damage and big rounds

skayces gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 40x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.18 below the level 10 average (0.30).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.12−0.18 better than 6%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 81.6
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −87

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). 0.04 above the level 10 average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
55 matches · 55% win rate
On Mirage −51 ELO
81 matches · 48% win rate
Between 0:00 and 6:00 +34 ELO, win rate 48%
On Wednesdays −32 ELO, win rate 38%

skayces loses the most ELO on Ancient: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 58 · Anubis

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 35%
0.76 better than 58%
78.9 better than 39%
1.10 better than 70%
49% of 337 duels better than 34%
39% of 46 situations better than 52%
Ancient55
55% better than 55%
0.77 better than 63%
80.6 better than 45%
1.06 better than 61%
49% of 231 duels better than 33%
43% of 40 situations better than 62%
Dust 247
47% better than 31%
0.71 better than 34%
77.4 better than 30%
0.93 better than 15%
50% of 233 duels better than 41%
46% of 24 situations better than 75%
Anubis36
56% better than 62%
0.82 better than 83%
85.3 better than 73%
1.18 better than 89%
56% of 178 duels better than 72%
40% of 25 situations better than 54%
Nuke28
61% better than 65%
0.74 better than 43%
75.6 better than 23%
1.10 better than 71%
55% of 108 duels better than 65%
50% of 8 situations better than 78%
Inferno16
56% better than 55%
0.81 better than 76%
85.0 better than 63%
1.12-
60% of 72 duels better than 83%
10% of 10 situations better than 4%
Cache10
80% -
0.85 -
87.9 -
1.16-
61% of 41 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skayces plays

Across 273 matches skayces averages K/R 0.77 and ADR 80.2; the rating across the 172 rated matches is 1.08. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 players. Averages 17.2 kills per match with 44% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 79 of 172 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 172 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. skayces loses the most ELO on Ancient (−55 ELO, win rate 55%). Things go best on Nuke (+115 ELO, win rate 61%). Match no. 1 of the day goes best: 60% win rate, −2 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −87. Unchanged in recent months: ADR at 81.6. Last 30 days: 81 matches, win rate 46%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.