skankhaze

Croatia
On FACEIT since 2021 79 matches tracked 36 matches in 30 days
Last updated:

How does skankhaze play?

Rating 0.99 K/R 0.73 ADR 78.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 45%−4 pp · Ø 49% better than 16%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 17%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 1.9
Knife kills 15 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.9%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 69%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 68%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 79.0
▼ Got worse
Headshots −10 pp, Win rate −3 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.73. Just above the average (0.71).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +37 ELO
38 matches · 37% win rate
Between 0:00 and 6:00 −31 ELO, win rate 32%

skankhaze loses the most ELO in match 1 of the day: +37 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
38% better than 16%
0.73 better than 67%
79.9 better than 62%
0.98 better than 54%
51% of 96 duels better than 60%
33% of 12 situations better than 38%
Nuke14
43% -
0.66 -
71.5 -
0.88-
42% of 69 duels -
31% of 16 situations -
Mirage13
54% -
0.77 -
82.5 -
1.08-
49% of 55 duels -
45% of 11 situations -
Anubis12
42% -
0.70 -
75.5 -
0.98-
37% of 67 duels -
67% of 9 situations -
Inferno8
50% -
0.80 -
85.3 -
1.15-
53% of 30 duels -
75% of 4 situations -
Ancient5
80% -
0.76 -
87.0 -
1.04-
50% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How skankhaze plays

Across 79 matches skankhaze averages K/R 0.73, ADR 78.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 16% of level 5 players. Averages 16.2 kills per match with 37% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 26 of 79 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. skankhaze loses the most ELO in match 1 of the day (+37 ELO, win rate 37%). Things go best on Dust 2 (+38 ELO, win rate 38%). Got weaker: Headshots −10 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 79.0. Last 30 days: 36 matches, win rate 50%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.