sjuush

Denmark
FACEIT verified FACEIT verified On FACEIT since 2015 227 matches tracked 25 matches in 30 days
ELO ▲ 144
3,509
30-day peak: 3,509
Rank EU ▲ 257 places
#1,061
Denmark #47 in Denmark
30 days · prev. #1,318 · best #1,054
Last updated:

How does sjuush play?

Rating 1.29 (from 168 matches) K/R 0.93 ADR 97.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 168 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 7%−7 pp · Ø 14% better than 49%
K/D 1.40+0.28 · Ø 1.12 better than 94%
Pistol kills per match 2.8 from the last 187
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.6%).

2K rounds 16.2%+1.6 pp · Ø 14.6% better than 82%
3K rounds 6.7%+2.1 pp · Ø 4.6% better than 95%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 31x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +7 pp, ELO +176
= Stayed the same
Rating at 1.30, Win rate at 67%
▼ Got worse
K/R −0.08, ADR −9.0

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOct

Best month: April 2026 with 1.14. Last 3 months: 0.91 (at the start 0.99). Well above the average (0.79).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +27 ELO
37 matches · 59% win rate
With raoz on the team no ELO value
98 matches · 60% win rate
On Thursdays −56 ELO, win rate 50%

sjuush loses the most ELO in match 3 of the day: +27 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.13 · Ancient
  2. Most kills in a match: 42 · Vertigo
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
70% better than 91%
0.96 better than 95%
100.1 better than 95%
1.31 better than 91%
62% of 195 duels better than 87%
56% of 25 situations better than 92%
Nuke43
72% better than 92%
0.94 better than 96%
98.0 better than 96%
1.34 better than 96%
58% of 190 duels better than 76%
48% of 29 situations better than 69%
Cache30
63% -
0.89 -
92.3 -
1.24-
59% of 147 duels -
33% of 9 situations -
Ancient22
77% better than 95%
0.89 better than 87%
96.7 better than 92%
1.30 better than 91%
55% of 101 duels right on the average
50% of 4 situations better than 75%
Dust 221
81% better than 99%
0.91 better than 86%
96.4 better than 88%
1.32 better than 88%
48% of 58 duels better than 16%
11% of 9 situations better than 2%
Inferno14
50% -
0.81 -
81.5 -
1.12-
41% of 56 duels -
45% of 11 situations -
Anubis11
45% -
0.82 -
93.5 -
1.14-
56% of 43 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sjuush plays

Across 227 matches sjuush averages K/R 0.93 and ADR 97.1; the rating across the 168 rated matches is 1.29. Biggest strength: 3K rounds at 6.7%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,500+ ELO players. Averages 19.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 81% win rate in 21 matches. In 118 of 168 matches the rating was 1.10 or higher (70%), in 29 it was below 0.90. In 108 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.37. sjuush loses the most ELO in match 3 of the day (+27 ELO, win rate 59%). Things go best in match 2 of the day (+162 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +162 ELO. Improved over the last three months: Headshots +7 pp, ELO +176. Got weaker: K/R −0.08, ADR −9.0. Unchanged in recent months: Rating at 1.30, Win rate at 67%. Last 30 days: 25 matches, win rate 80%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.