sjednfbjb

China
On FACEIT since 2023 155 matches tracked 53 matches in 30 days
Last updated:

How does sjednfbjb play?

Rating 1.11 K/R 0.81 ADR 86.5 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Knife kills 1 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 23x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.6, Win rate +14 pp
= Stayed the same
Headshots at 51%, ELO at 2,271
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
56 matches · 50% win rate
In match 3 of the day +3 ELO
29 matches · 45% win rate
On Sundays −16 ELO, win rate 46%

sjednfbjb loses the most ELO on Mirage: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 42%
0.81 better than 77%
86.3 better than 74%
1.10 better than 69%
54% of 261 duels better than 66%
40% of 15 situations better than 57%
Ancient30
50% better than 42%
0.78 better than 66%
86.7 better than 74%
1.06 better than 60%
56% of 131 duels better than 72%
39% of 18 situations better than 52%
Dust 227
37% better than 8%
0.74 better than 48%
80.1 better than 45%
1.03 better than 46%
59% of 111 duels better than 86%
58% of 12 situations better than 92%
Anubis23
78% better than 98%
0.90 better than 95%
94.3 better than 94%
1.25 better than 94%
65% of 132 duels better than 96%
20% of 10 situations better than 11%
Nuke11
45% -
0.85 -
88.6 -
1.22-
42% of 55 duels -
17% of 6 situations -
Inferno4
50% -
0.67 -
81.8 -
0.93-
42% of 19 duels -
50% of 2 situations -
Cache3
100% -
0.76 -
83.0 -
1.23-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sjednfbjb plays

Across 155 matches sjednfbjb averages K/R 0.81, ADR 86.5 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Anubis with a 78% win rate in 23 matches. In 77 of 155 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. sjednfbjb loses the most ELO on Mirage (−49 ELO, win rate 50%). Things go best on Ancient (+6 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −78 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.6, Win rate +14 pp. Unchanged in recent months: Headshots at 51%, ELO at 2,271. Last 30 days: 53 matches, win rate 62%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.