size

TH
161 matches tracked
Last updated:

How does size play?

Rating 1.13 (from 160 matches) K/R 0.82 ADR 89.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 160 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 20x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +159
= Stayed the same
Headshots at 46%, Win rate at 57%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
34 matches · 62% win rate
From match 5 of the day −65 ELO
29 matches · 45% win rate
On Fridays −142 ELO, win rate 41%

size loses the most ELO on Ancient: −94 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.44 · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 64%
0.84 better than 82%
90.0 better than 83%
1.14 better than 73%
61% of 297 duels better than 90%
33% of 40 situations better than 33%
Ancient34
62% better than 72%
0.75 better than 45%
84.6 better than 61%
1.02 better than 35%
58% of 124 duels better than 80%
60% of 20 situations better than 92%
Dust 234
59% better than 66%
0.88 better than 91%
95.7 better than 94%
1.20 better than 83%
58% of 185 duels better than 78%
30% of 23 situations better than 25%
Nuke12
42% -
0.90 -
97.2 -
1.20-
69% of 67 duels -
40% of 5 situations -
Anubis10
60% -
0.74 -
83.2 -
1.03-
53% of 34 duels -
43% of 7 situations -
Cache6
50% -
0.79 -
84.2 -
1.10-
56% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How size plays

Across 161 matches size averages K/R 0.82 and ADR 89.8; the rating across the 160 rated matches is 1.13. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 80 of 160 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. size loses the most ELO on Ancient (−94 ELO, win rate 62%). Things go best on Dust 2 (+227 ELO, win rate 59%). Match no. 2 of the day goes best: 68% win rate, +126 ELO. Improved over the last three months: ELO +159. Got weaker: K/R −0.08, Rating −0.14, ADR −7.7. Unchanged in recent months: Headshots at 46%, Win rate at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.