sixfourtick

Poland
177 matches tracked 41 matches in 30 days
Last updated:

How does sixfourtick play?

Rating 0.95 K/R 0.69 ADR 75.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.5
Knife kills 1 in 176 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 13x 4K, 2 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether sixfourtick is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
38 matches · 45% win rate
In match 1 of the day +49 ELO
49 matches · 43% win rate
Between 12:00 and 18:00 −87 ELO, win rate 29%
On Fridays +30 ELO, win rate 37%

sixfourtick loses the most ELO on Mirage: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 31%
0.68 better than 28%
74.4 better than 23%
0.95 better than 30%
47% of 129 duels better than 31%
29% of 24 situations better than 24%
Dust 236
44% better than 30%
0.74 better than 58%
78.5 better than 43%
1.01 right on the average
51% of 129 duels better than 54%
37% of 19 situations better than 49%
Ancient35
66% better than 89%
0.74 better than 59%
76.8 better than 31%
1.00 better than 53%
53% of 121 duels better than 65%
43% of 23 situations better than 63%
Anubis21
52% better than 53%
0.63 better than 11%
71.8 better than 12%
0.86 better than 7%
44% of 75 duels better than 18%
36% of 14 situations better than 41%
Inferno20
55% better than 61%
0.68 better than 35%
75.5 better than 33%
0.96 better than 35%
52% of 73 duels better than 57%
27% of 11 situations better than 26%
Cache13
23% -
0.62 -
72.3 -
0.85-
53% of 53 duels -
13% of 8 situations -
Nuke13
46% -
0.69 -
76.8 -
0.93-
63% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sixfourtick plays

Across 176 matches sixfourtick averages K/R 0.69, ADR 75.6 and a rating of 0.95. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Ancient with a 66% win rate in 35 matches. In 51 of 176 matches the rating was 1.10 or higher (29%), in 80 it was below 0.90. In 176 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. sixfourtick loses the most ELO on Mirage (−60 ELO, win rate 45%). Things go best from match 5 of the day (+107 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +107 ELO. Last 30 days: 41 matches, win rate 34%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.