six4

USA
On FACEIT since 2017 199 matches tracked 48 matches in 30 days
ELO ▼ 82
2,190
30-day peak: 2,283
Rank NA ▼ 1,328 places
#4,417
USA #2,656 in USA
30 days · prev. #3,089 · best #3,060
Last updated:

How does six4 play?

Rating 1.04 (from 179 matches) K/R 0.76 ADR 81.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Zeus kills2 in 199 matches
Knife kills 7 in 199 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 24x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.71+0.43 · Ø 0.28 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 81.4, ELO at 2,100
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
29 matches · 38% win rate
On Mirage −23 ELO
68 matches · 53% win rate
Between 0:00 and 6:00 +38 ELO, win rate 43%
On Tuesdays +59 ELO, win rate 45%

six4 loses the most ELO on Inferno: −48 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Cache
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 57%
0.73 right on the average
78.2 better than 39%
1.04 better than 56%
47% of 400 duels better than 28%
50% of 30 situations better than 80%
Dust 239
46% better than 30%
0.77 better than 65%
83.6 better than 63%
1.02 better than 46%
50% of 238 duels better than 42%
59% of 17 situations better than 94%
Inferno29
38% better than 11%
0.77 better than 71%
83.8 better than 64%
1.08 better than 67%
46% of 180 duels better than 17%
25% of 12 situations better than 21%
Anubis27
59% better than 75%
0.76 better than 62%
82.1 better than 58%
0.98 better than 31%
47% of 157 duels better than 25%
58% of 12 situations better than 90%
Ancient15
67% better than 92%
0.75 better than 54%
84.4 better than 65%
1.00-
49% of 78 duels better than 38%
40% of 5 situations better than 55%
Cache13
62% -
0.80 -
85.5 -
1.11-
62% of 61 duels -
33% of 9 situations -
Nuke6
83% -
0.70 -
75.5 -
1.14-
39% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How six4 plays

Across 199 matches six4 averages K/R 0.76 and ADR 81.6; the rating across the 179 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 73 of 179 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 132 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. six4 loses the most ELO on Inferno (−48 ELO, win rate 38%). Things go best on Anubis (+104 ELO, win rate 59%). Got weaker: Rating −0.06, Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.4, ELO at 2,100. Last 30 days: 48 matches, win rate 46%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.