six-7-

India
On FACEIT since 2025 308 matches tracked 90 matches in 30 days
ELO ▲ 226
2,613
30-day peak: 2,613
Rank SEA ▲ 791 places
#695
India #29 in India
30 days · prev. #1,486 · best #633
Last updated:

How does six-7- play?

Rating 1.09 (from 178 matches) K/R 0.76 ADR 82.7 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7 from the last 260
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 54x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +41 pp, ELO +120
= Stayed the same
K/R at 0.77, ADR at 83.9
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −96 ELO
55 matches · 47% win rate
On Dust 2 −55 ELO
68 matches · 56% win rate
Between 6:00 and 12:00 +2 ELO, win rate 47%
On Thursdays +50 ELO, win rate 42%

six-7- loses the most ELO in match 2 of the day: −96 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 66%
0.75 right on the average
83.3 better than 58%
1.05 right on the average
51% of 450 duels better than 46%
39% of 36 situations better than 53%
Dust 268
56% better than 65%
0.81 better than 75%
87.2 better than 76%
1.11 better than 69%
53% of 363 duels better than 57%
38% of 32 situations right on the average
Ancient45
40% better than 11%
0.72 better than 35%
77.5 better than 25%
1.00 better than 33%
46% of 190 duels better than 20%
50% of 28 situations better than 78%
Anubis27
59% better than 69%
0.70 better than 26%
77.8 better than 29%
1.01 better than 37%
48% of 130 duels better than 26%
53% of 17 situations better than 82%
Inferno16
38% better than 8%
0.76 better than 45%
77.6 better than 23%
1.11 better than 52%
55% of 60 duels better than 53%
40% of 5 situations right on the average
Cache13
62% -
0.82 -
88.6 -
1.14-
48% of 64 duels -
25% of 8 situations -
Nuke9
67% -
0.83 -
86.2 -
1.14-
72% of 47 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How six-7- plays

Across 308 matches six-7- averages K/R 0.76 and ADR 82.7; the rating across the 178 rated matches is 1.09. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 112 of 259 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 188 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. six-7- loses the most ELO in match 2 of the day (−96 ELO, win rate 47%). Things go best in match 3 of the day (+76 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: Headshots +41 pp, ELO +120. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.9. Last 30 days: 90 matches, win rate 53%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.