sivertpp

Norway
On FACEIT since 2024 111 matches tracked
Last updated:

How does sivertpp play?

Rating 0.98 (from 71 matches) K/R 0.76 ADR 85.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

5% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −5.5, Win rate −25 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%
On Fridays +3 ELO, win rate 48%

sivertpp loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.59 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 89%
0.74 right on the average
85.7 better than 73%
0.99 better than 35%
48% of 174 duels better than 31%
32% of 19 situations better than 32%
Ancient15
47% better than 30%
0.75 right on the average
88.5 better than 79%
1.02-
47% of 85 duels better than 24%
50% of 4 situations better than 77%
Inferno15
47% better than 26%
0.76 better than 57%
89.3 better than 86%
0.90-
48% of 46 duels better than 25%
0% of 3 situations better than 1%
Dust 211
36% -
0.80 -
86.2 -
0.90-
69% of 13 duels -
33% of 3 situations -
Cache9
78% -
0.77 -
80.7 -
0.96-
42% of 26 duels -
0% of 1 situations -
Nuke8
38% -
0.78 -
85.5 -
1.07-
64% of 36 duels -
33% of 3 situations -
Anubis5
40% -
0.61 -
65.6 -
0.83-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sivertpp plays

Across 111 matches sivertpp averages K/R 0.76 and ADR 85.5; the rating across the 71 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 60% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 22 of 71 matches the rating was 1.10 or higher (31%), in 30 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. sivertpp loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+27 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −5.5, Win rate −25 pp. Last 30 days: 6 matches, win rate 67%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.