siv111

Denmark
230 matches tracked 24 matches in 30 days
ELO ▲ 227
3,286
30-day peak: 3,286
Rank EU ▼ 381 places
#2,615
Denmark #97 in Denmark
30 days · prev. #2,234 · best #2,234
Last updated:

How does siv111 play?

Rating 1.02 (from 193 matches) K/R 0.76 ADR 84.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.6
Knife kills 2 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 28x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +405
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.16, ADR −15.2, Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.72 (at the start 0.86). Slightly below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −118 ELO
43 matches · 49% win rate
From match 5 of the day −30 ELO
37 matches · 43% win rate
On Fridays −62 ELO, win rate 48%

siv111 loses the most ELO in match 3 of the day: −118 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 65%
0.77 better than 54%
84.3 better than 60%
1.04 better than 40%
49% of 340 duels better than 28%
45% of 31 situations better than 70%
Ancient49
55% better than 47%
0.70 better than 22%
79.3 better than 34%
0.91 better than 7%
48% of 181 duels better than 24%
28% of 25 situations better than 22%
Anubis40
53% better than 43%
0.81 better than 75%
88.1 better than 81%
1.05 better than 46%
54% of 161 duels better than 59%
20% of 10 situations better than 11%
Dust 228
71% better than 95%
0.75 better than 45%
83.9 better than 59%
1.07 better than 48%
55% of 115 duels better than 63%
56% of 9 situations better than 88%
Nuke25
68% better than 82%
0.79 better than 60%
85.6 better than 64%
1.16 better than 73%
53% of 88 duels right on the average
22% of 9 situations better than 13%
Inferno17
35% better than 1%
0.74 better than 33%
84.2 better than 48%
0.94-
51% of 65 duels better than 25%
33% of 6 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How siv111 plays

Across 230 matches siv111 averages K/R 0.76 and ADR 84.0; the rating across the 193 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 61% headshots. The strongest map is Dust 2 with a 71% win rate in 28 matches. In 76 of 193 matches the rating was 1.10 or higher (39%), in 79 it was below 0.90. In 156 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. siv111 loses the most ELO in match 3 of the day (−118 ELO, win rate 49%). Things go best in match 1 of the day (+356 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +356 ELO. Improved over the last three months: ELO +405. Got weaker: K/R −0.14, Rating −0.16, ADR −15.2, Headshots −6 pp, Win rate −4 pp. Last 30 days: 24 matches, win rate 63%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.