siuhy

Peru
FACEIT verified FACEIT verified On FACEIT since 2014 169 matches tracked 32 matches in 30 days
ELO ▲ 212
3,313
30-day peak: 3,313
Rank EU ▲ 931 places
#2,328
Peru #1 in Peru
30 days · prev. #3,259 · best #2,294
Last updated:

How does siuhy play?

Rating 1.14 (from 98 matches) K/R 0.78 ADR 84.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.7 from the last 139
Knife kills 7 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 19x 4K, 3 aces in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.23, ADR +5.9, Headshots +26 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −65

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
28 matches · 36% win rate
On Fridays +2 ELO, win rate 50%

siuhy loses the most ELO on Dust 2: −4 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
66% better than 89%
0.80 better than 67%
84.2 better than 59%
1.19 better than 84%
56% of 156 duels better than 70%
38% of 24 situations better than 47%
Dust 228
36% better than 4%
0.73 better than 36%
78.3 better than 30%
1.03 better than 35%
40% of 93 duels better than 3%
26% of 19 situations better than 17%
Ancient23
70% better than 92%
0.76 right on the average
84.2 better than 60%
1.10-
42% of 50 duels better than 5%
57% of 14 situations better than 90%
Nuke18
28% better than 1%
0.80 better than 65%
87.7 better than 74%
1.14-
58% of 59 duels better than 73%
50% of 6 situations better than 74%
Anubis11
55% -
0.75 -
80.0 -
1.21-
45% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siuhy plays

Across 169 matches siuhy averages K/R 0.78 and ADR 84.0; the rating across the 98 rated matches is 1.14. Biggest strength: 3K rounds at 5.7%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 55 of 98 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 88 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. siuhy loses the most ELO on Dust 2 (−4 ELO, win rate 36%). Things go best on Ancient (+90 ELO, win rate 70%). Match no. 2 of the day goes best: 60% win rate, +121 ELO. Improved over the last three months: K/R +0.07, Rating +0.23, ADR +5.9, Headshots +26 pp, Win rate +4 pp. Got weaker: ELO −65. Last 30 days: 32 matches, win rate 59%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.