sisuliskoo

Finland
On FACEIT since 2025 93 matches tracked 52 matches in 30 days
Last updated:

How does sisuliskoo play?

Rating 1.14 K/R 0.82 ADR 90.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 93 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.3%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 92%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 13x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 91.2, Win rate at 58%, ELO at 2,105
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 63%
0.82 better than 82%
87.0 better than 78%
1.18 better than 89%
53% of 104 duels better than 59%
0% of 3 situations better than 1%
Ancient17
59% better than 72%
0.82 better than 82%
89.7 better than 86%
1.16 better than 87%
47% of 104 duels better than 27%
30% of 10 situations better than 30%
Anubis16
69% better than 93%
0.87 better than 95%
96.9 better than 98%
1.21 better than 94%
53% of 93 duels better than 61%
46% of 13 situations better than 73%
Mirage16
44% better than 24%
0.84 better than 88%
92.9 better than 93%
1.14 better than 84%
63% of 88 duels better than 97%
33% of 6 situations better than 36%
Cache8
38% -
0.74 -
84.5 -
1.00-
43% of 46 duels -
67% of 3 situations -
Nuke8
88% -
0.86 -
94.4 -
1.22-
53% of 36 duels -
67% of 3 situations -
Inferno5
20% -
0.56 -
72.1 -
0.72-
41% of 27 duels -
0% of 1 situations -
Vertigo3
100% -
1.00 -
104.0 -
1.42-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sisuliskoo plays

Across 93 matches sisuliskoo averages K/R 0.82, ADR 90.5 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 90.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 46 of 93 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 91.2, Win rate at 58%, ELO at 2,105. Last 30 days: 52 matches, win rate 58%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.