sirfacs-
Name history of sirfacs-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does sirfacs- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Weakness27% of 1v1s won and so well below the average (40%).
Weapons and aim
Average61% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.07 (at the start 1.23). Slightly above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 99.8. Last 3 months: 83.5 (at the start 91.3). Slightly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 70%. Last 3 months: 60% (at the start 63%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 54%. Last 3 months: 49% (at the start 40%). Clearly below the average (52%).
Best month: October 2026 with 2,821. Last 3 months: 2,821 (at the start 2,591).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sirfacs- loses the most ELO on Dust 2: −24 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.80 · Dust 2
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How sirfacs- plays
Across 126 matches sirfacs- averages K/R 0.80 and ADR 86.0; the rating across the 105 rated matches is 1.10. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 61% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 49 of 105 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. sirfacs- loses the most ELO on Dust 2 (−24 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 43%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: Win rate +9 pp, ELO +230. Got weaker: K/R −0.09, Rating −0.16, ADR −7.8, Headshots −3 pp. Last 30 days: 27 matches, win rate 41%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.