sirant

VN
On FACEIT since 2025 285 matches tracked 87 matches in 30 days
ELO ▲ 586
3,122
30-day peak: 3,122
Rank EU ▲ 2,801 places
#4,686 #21 in VN
30 days · prev. #7,487 · best #4,615
Last updated:

How does sirant play?

Rating 1.19 (from 222 matches) K/R 0.87 ADR 86.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 222 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

sirant gets the first kill in 18 of 100 rounds. 7 percentage points above the level 10 average (11%).

Rounds with first kill 18%+7 pp better than 99%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by sirant are headshots. 9 percentage points below the level 10 average (51%).

Headshot rate 42%−9 pp better than 11%
AWP share of kills 53%+42 pp better than 99%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.0
Knife kills 4 in 285 matches

Impact

Strength
Damage and big rounds

sirant gets exactly 3 kills in 6.1 of 100 rounds. 2.0 percentage points above the level 10 average (4.1%).

2K rounds 16.2%+2.8 pp better than 95%
3K rounds 6.1%+2.0 pp better than 96%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 71x 4K, 4 aces in 222 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.1 utility damage per round from HEs and mollies. 3.0 below the level 10 average (4.1).

Utility hit rate 20%−15 pp better than 1%
Utility damage per round 1.1−3.0 better than 1%
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +4 pp, ELO +196
= Stayed the same
K/R at 0.88, ADR at 86.2, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.88 (at the start 0.86). 0.14 above the level 10 average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −55 ELO
38 matches · 42% win rate
On Sundays −15 ELO, win rate 40%

sirant loses the most ELO in match 3 of the day: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 54%
0.90 better than 95%
88.1 better than 81%
1.23 better than 92%
61% of 824 duels better than 93%
37% of 51 situations better than 46%
Dust 264
48% better than 35%
0.90 better than 96%
92.3 better than 92%
1.22 better than 92%
62% of 494 duels better than 93%
39% of 31 situations better than 53%
Ancient46
37% better than 8%
0.82 better than 83%
80.7 better than 46%
1.07 better than 66%
55% of 268 duels better than 68%
43% of 23 situations better than 62%
Anubis37
57% better than 65%
0.85 better than 91%
83.2 better than 63%
1.22 better than 93%
55% of 244 duels better than 67%
33% of 24 situations better than 36%
Nuke18
44% better than 13%
0.85 better than 87%
81.9 better than 55%
1.15-
55% of 114 duels better than 65%
53% of 15 situations better than 84%
Cache3
33% -
0.72 -
64.5 -
1.00-
42% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sirant plays

Across 285 matches sirant averages K/R 0.87 and ADR 86.4; the rating across the 222 rated matches is 1.19. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 players. Averages 19.2 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 37 matches. In 125 of 222 matches the rating was 1.10 or higher (56%), in 59 it was below 0.90. In 222 matches with detailed stats: 71 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. sirant loses the most ELO in match 3 of the day (−55 ELO, win rate 42%). Things go best on Ancient (+70 ELO, win rate 37%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Win rate +4 pp, ELO +196. Unchanged in recent months: K/R at 0.88, ADR at 86.2, Headshots at 42%. Last 30 days: 87 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.