siphiJR

Turkey
On FACEIT since 2017 208 matches tracked 58 matches in 30 days
ELO ▲ 109
2,113
30-day peak: 2,113
Rank EU
#174,817
Turkey #4,868 in Turkey
Last updated:
Next update possible in 54m 8s

How does siphiJR play?

Rating 0.97 (from 190 matches) K/R 0.68 ADR 74.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 73.9, Headshots at 55%, ELO at 2,077
▼ Got worse
Rating −0.06, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −71 ELO
48 matches · 38% win rate
On Anubis −30 ELO
31 matches · 45% win rate
On Sundays +63 ELO, win rate 43%

siphiJR loses the most ELO in match 2 of the day: −71 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 28%
0.64 better than 11%
69.5 better than 6%
0.95 better than 26%
50% of 90 duels better than 45%
46% of 26 situations better than 72%
Ancient34
44% better than 24%
0.78 better than 68%
84.3 better than 65%
1.05 better than 58%
52% of 166 duels better than 55%
53% of 15 situations better than 85%
Inferno34
62% better than 78%
0.68 better than 27%
75.1 better than 23%
0.98 better than 33%
44% of 106 duels better than 10%
31% of 16 situations better than 34%
Anubis31
45% better than 27%
0.61 better than 3%
71.3 better than 7%
0.86 better than 4%
43% of 114 duels better than 10%
22% of 9 situations better than 16%
Dust 228
46% better than 30%
0.72 better than 41%
71.5 better than 9%
1.04 better than 53%
49% of 100 duels better than 37%
38% of 8 situations right on the average
Nuke18
50% better than 36%
0.66 better than 9%
74.2 better than 12%
0.92 better than 11%
43% of 69 duels better than 10%
43% of 14 situations better than 58%
Cache17
65% -
0.63 -
74.5 -
0.93-
48% of 77 duels -
38% of 8 situations -
Overpass3
67% -
0.45 -
61.5 -
1.36-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How siphiJR plays

Across 208 matches siphiJR averages K/R 0.68 and ADR 74.3; the rating across the 190 rated matches is 0.97. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 59 of 190 matches the rating was 1.10 or higher (31%), in 77 it was below 0.90. In 120 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. siphiJR loses the most ELO in match 2 of the day (−71 ELO, win rate 38%). Things go best on Mirage (+57 ELO, win rate 45%). Match no. 4 of the day goes best: 65% win rate, +53 ELO. Got weaker: Rating −0.06, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.9, Headshots at 55%, ELO at 2,077. Last 30 days: 58 matches, win rate 53%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.